Prelude: World 16.2

Announcements about major changes in Haven & Hearth.
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Regulus2424
Posts: 687
Joined: Mon Feb 16, 2015 3:48 pm

Re: Prelude: World 16.2

Post by Regulus2424 »

Axatros wrote:I want to believe some delicious quality of life features like this:

https://www.havenandhearth.com/forum/vi ... 48&t=79976

will be added :roll:
devs are spiritually league players I'm afraid
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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pagsiu
Posts: 352
Joined: Fri Feb 25, 2011 3:14 am

Re: Prelude: World 16.2

Post by pagsiu »

Don't forget to spawn content this time (rip wasteland trees). Oh, btw, what's with the 500+ guests DDOSing the fuck out of this site recently? Cloudflare when? ¦]
Marking forum read since World 2.
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_Scipio
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Location: Interrogating your villagers.

Re: Prelude: World 16.2

Post by _Scipio »

Any way you could push the release to September?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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ShebbyPls
Posts: 7
Joined: Wed Feb 19, 2025 1:54 am

Re: Prelude: World 16.2

Post by ShebbyPls »

_Scipio wrote:Any way you could push the release to September?
A second vote for pushing release to September. Less conflicting plans toward autumn, and everyone’s kids should be back in school by then 8-)
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Audiosmurf
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Location: Ice Hell

Re: Prelude: World 16.2

Post by Audiosmurf »

I also support September reset but they've never really been known to adjust anything like this in the past
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paskasammakko
Posts: 10
Joined: Wed Jul 01, 2026 8:03 pm

Re: Prelude: World 16.2

Post by paskasammakko »

i not playing this world start because bad date to start
its still vacation times
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Luno
Posts: 403
Joined: Fri Feb 04, 2022 3:10 pm

Re: Prelude: World 16.2

Post by Luno »

Being able to raw hide rageless characters back to their hearthfire will become one or more of:

1- become a crowd control ability rage characters can use to approach their targets after forcing them into hearth travel cast if it can be interrupted and can be used at a distance

2- become a safe way to be sent back home in middle of combat by having a rage alt raw hide urself, if it cannot be interrupted

3- become a pointless thing that does nothing, if it cannot be used from a distance and it can be interrupted through combat by others(i can just aggro my friend being hearthed to save him)



Just make all gates become vgates for everyone, ffs.
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Audiosmurf
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Location: Ice Hell

Re: Prelude: World 16.2

Post by Audiosmurf »

I still think it should be opt-in, it shouldn't be "if you don't have rage." There should be another skill you can buy called "cowardice" that opts you out of PVP but makes it so anyone (with rage or otherwise) can evict you with no timer.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
demetharkey
Posts: 83
Joined: Fri Feb 07, 2025 5:17 am

Re: Prelude: World 16.2

Post by demetharkey »

after almost a year into 16.1 you dont have a clear patch note for 16.2. gonna wing it as it goes i see.
piotropo54
Posts: 32
Joined: Wed Oct 23, 2013 8:52 pm

Re: Prelude: World 16.2

Post by piotropo54 »

I'd say that w17 with w16 time, safe pali, 3 continents to choose and no server split would be much better option.
But we will see, hopefully i'm proven wrong

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