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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
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magnet
- Posts: 355
- Joined: Sat Jun 12, 2021 2:35 am
Re: Prelude: World 16.2
DOES THE RAGEHIDE WORK BY JUST A RIGHT CLICK OR LINE OF SIGHT OR AOE HEARTH MAGIC OR WHAT ?????
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IsThisRad
- Posts: 86
- Joined: Fri Aug 19, 2022 5:49 am
Re: Prelude: World 16.2
It may be good to consider embedding the doomsday cam on the site, or stream from a "Haven & Hearth" or similar Twitch account that's linked. There wasn't really any indication that "dolda2000" was official, not even on the account/stream itself.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Prelude: World 16.2
I don't participate in 30v30 clusterfuck combat enough to worry about thatNightdawg wrote:how are rageless body blockers not the first thing that came to your mind when you wrote this though?jordancoles wrote:jorb wrote:[*] Changes to disempower characters without "Rage" in combat. The current line of thinking is to make it possible to "evict" characters without "Rage" from more or less anywhere.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Prelude: World 16.2
I would like to request that Jorb add in the Ball Slapping emote:

This emote encapsulates the quintessential Haven and Hearth experience for us hearthlings.
Also consider this for the 'pvp' world generation:

As we know the world is on the back of a giant turtle:

Another Idea:

This emote encapsulates the quintessential Haven and Hearth experience for us hearthlings.
Also consider this for the 'pvp' world generation:
- Smaller Map (population will suffer due to 'short world', bad launch date, etc.)
- Central Continent as planned
- World's Edge = Land of Always winter
- Consider disallowing claims on Land of Always winter

As we know the world is on the back of a giant turtle:

Another Idea:
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Prelude: World 16.2
I mean sure, but even in a 3v3 you can have one guy doing that loljordancoles wrote: I don't participate in 30v30 clusterfuck combat enough to worry about that
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Prelude: World 16.2
While I didn't PvP in World 16.1, it's obvious that the Rage changes created a massive "free-rider problem" where a "rageless fighter" could rely on enemy having to aggo them anyway, having effectively no downside from lacking Rage. Then the game treats them like a poor innocent sprucecap by letting them run inside a safepali. (While the real innocent sprucecaps are likely to be completely unaware of this un-intuitive interaction.)
Players that have Rage unlocked, having a visual indicator would be an improvement for sure, but if w16.1 had had that... I think people would've still brought Rageless characters to a fight. Reasons: just to annoy the opponents (who know have to be more careful when choosing who to aggro*), punish miss-clicks, use the Rageless as bodyblocks etc.
(*)I guess realistically people would just use a custom client that auto-aggros only characters with the Rage icon, but is it good game design that players would have to rely on something like that?
Players that have Rage unlocked, having a visual indicator would be an improvement for sure, but if w16.1 had had that... I think people would've still brought Rageless characters to a fight. Reasons: just to annoy the opponents (who know have to be more careful when choosing who to aggro*), punish miss-clicks, use the Rageless as bodyblocks etc.
(*)I guess realistically people would just use a custom client that auto-aggros only characters with the Rage icon, but is it good game design that players would have to rely on something like that?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: Prelude: World 16.2
I've got you mate. https://drive.google.com/file/d/1_ZLWz0 ... sp=sharing_Scipio wrote:I would like to request that Jorb add in the Ball Slapping emote

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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Prelude: World 16.2
an inevitable byproduct of modding toolspagsiu wrote:Lmao. Gotta add the balls first.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.

