>Somebody convinced me teleporting should be hard, and the map enormous so they can hide
>Somebody convinced me siege needs to be doable for fun world events
>Somebody convinced me industry should have very forgiving catch-up mechanics
>Somebody convinced me PVP needs to have intense consequences
>Somebody convinced me the game should feel like a zen garden
>Somebody convinced me the map should be small so player interactions can actually happen
>Somebody convinced me siege should be impossible
>Somebody convinced me industry needs to be an intense autism grind
>Somebody convinced me dying should be rarer, and less consequential
>Repeatably implement contradictory mechanics for 20 years
>The game is now directionless slop
crazy unforeseeable consequences
-
SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Prelude: World 16.2
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
-
Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Prelude: World 16.2
Someone convince Jorb to permanently ban Snail's forum account (opposite than his usual temporary game ban for cheating.)
He can still play, but his boy pussy being so hurt has made him really annoying, so quiet time plz.
Do it and I'll buy year long gold sub.
He can still play, but his boy pussy being so hurt has made him really annoying, so quiet time plz.
Do it and I'll buy year long gold sub.
Last edited by Robben_DuMarsch on Wed Aug 12, 2026 3:35 am, edited 1 time in total.
-
SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Prelude: World 16.2
black and white philosophers PFP calling somebody else annoying kinda crazy tbh
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
-
Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
-
AlexNT
- Posts: 115
- Joined: Wed Jun 06, 2018 1:13 am
Re: Prelude: World 16.2
Even with full humiliation ritual you lose roughly half of your total LP and there is nothing at all you can do about it.Vladichka wrote: 2. Humiliation ritual you need to take on death takes too long unless you're part of a faction
-
ZamAlex
- Posts: 204
- Joined: Tue May 19, 2020 7:03 pm
Re: Prelude: World 16.2
LP, unlike attributes, become less and less important as you progress in a game. Yes, LP lose is a bit painful, especially early on when you don't have powerful gilded items to compisate, but it's not like end of the world and character become unplayble. You just step back at LP gain for couple days and may be weeks at late game, but again, at late game LP and points at abilities don't really matter simply because quality rise hitting softcaps around q500 and equalization at pvp for MC/UAC.AlexNT wrote:Even with full humiliation ritual you lose roughly half of your total LP and there is nothing at all you can do about it.Vladichka wrote: 2. Humiliation ritual you need to take on death takes too long unless you're part of a faction
-
caz
- Posts: 542
- Joined: Fri Jul 16, 2010 7:27 pm
Re: Prelude: World 16.2
now these are some real ideasDonVelD wrote:what if we just make out with jorb and loftar sloppy style
-
tyomashi
- Posts: 8
- Joined: Tue Apr 06, 2021 12:26 am
Re: Prelude: World 16.2
the H&H dev way:
created 2 worlds: pvp and pve
now pvp players complain "too much pve in our world"
pve players complain "total pvp in ours"
suddenly everyone equally (un)happy
profit![Trollface ¦]](./images/smilies/troll.gif)
created 2 worlds: pvp and pve
now pvp players complain "too much pve in our world"
pve players complain "total pvp in ours"
suddenly everyone equally (un)happy
profit
-
stchristopher
- Posts: 123
- Joined: Wed Mar 10, 2010 4:50 am
- Location: Sweden
Re: Prelude: World 16.2
Imagine the profit they could earn if they decided to focus on the PVE part that's actually fun and scrap the PVP part that isn't funtyomashi wrote:the H&H dev way:
created 2 worlds: pvp and pve
now pvp players complain "too much pve in our world"
pve players complain "total pvp in ours"
suddenly everyone equally (un)happy
profit
-
Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: Prelude: World 16.2
Zero kronas.stchristopher wrote:Imagine the profit they could earn if they decided to focus on the PVE part that's actually fun and scrap the PVP part that isn't funtyomashi wrote:the H&H dev way:
created 2 worlds: pvp and pve
now pvp players complain "too much pve in our world"
pve players complain "total pvp in ours"
suddenly everyone equally (un)happy
profit