funny, we used to be able to have as many claims as we wanted in early world 1. there was no limit on the area between them either.Avu wrote:Yet another let's make shit decay because just because! How about we get our multiple claims per char so we don't have to make alts or dummy villages?
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Abandon Claims = Deteration of Claim...
i guess they never miss huh
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Abandon Claims = Deteration of Claim...
Really? I thought the space between limit was there from the start... I could be wrong though, I might even not have been playing back thenFerinex wrote:funny, we used to be able to have as many claims as we wanted in early world 1. there was no limit on the area between them either.
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Nanothnir
- Posts: 315
- Joined: Wed Jan 20, 2010 3:38 am
Re: Abandon Claims = Deteration of Claim...
This in my sleepy stupor is kinda what I was trying to say, gonna re-edit the OP with this in it...theTrav wrote: your claim uses a system similar to villages where every time you earn LP it charges up some sort of "3 month till decay" timer.
Then if you're not on for 3 months, your claim disappears
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Abandon Claims = Deteration of Claim...
What resources would that be? Time and mental sanity?theTrav wrote:I don't think the dev's will buy that though, as I heard they like the fact that we've got resource sinksAvu wrote:Yet another let's make shit decay because just because!
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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theTrav
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- Joined: Fri May 29, 2009 11:25 pm
Re: Abandon Claims = Deteration of Claim...
... no ... virtual resources like wood, stone, straw, metal etc ...Avu wrote:What resources would that be? Time and mental sanity?
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Abandon Claims = Deteration of Claim...
Those are infinite time and mental sanity aren't.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Nanothnir
- Posts: 315
- Joined: Wed Jan 20, 2010 3:38 am
Re: Abandon Claims = Deteration of Claim...
Avu wrote:Those are infinite time and mental sanity aren't.

Negative Statements like that ain't opinion mate. They are being an ass. If you don't like it, just don't say anything...
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Abandon Claims = Deteration of Claim...
You're right they aren't opinion, they're simple fact.Nanothnir wrote:Negative Statements like that ain't opinion mate. They are being an ass. If you don't like it, just don't say anything...Avu wrote:Those are infinite time and mental sanity aren't.
Virtual items are infinite, they can be created or destroyed en masse without a problem, there is nothing to stop them from continually growing.
Time and mental sanity on the other hand.
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theTrav
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- Joined: Fri May 29, 2009 11:25 pm
Re: Abandon Claims = Deteration of Claim...
That is probably the dumbest, most poorly made point I've seen you make yet avu...Avu wrote:Those are infinite time and mental sanity aren't.
The virtual goods are not infinite, they are limited by the factors you are specifying, plus some other mechanics
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Zamte
- Posts: 526
- Joined: Sun Apr 04, 2010 2:12 am
Re: Abandon Claims = Deteration of Claim...
Pretty sure the point he's making is that the decay system as it stands is already far too hit happy in it's randomness for it's (or more importantly, our) own good. You can easily go get the bricks, wood, and clay every day to repair everything, especially because quality is irrelevant, and thus while they may be finite, they're nowhere near finite enough to make it difficult to keep everything up. It's not difficult at all, it's only tedious. All it challenges you to do is stay interested and continue to bother/care.
If they really want a decay system, I say they stick to the random decay system, but only for non-use objects (houses, containers, walls), and cut the chance in half, then make useable items like kilns, smelters, plows, and whatever else ONLY decay from use, and have higher repair costs. This way there's rhyme and reason to why it's taking damage, and we can somewhat gauge how often we need to be able to repair based on how frequently we use it. Then it becomes a game of preparation and not random panic when you log in to a dark red ________.
As for the claim idea, I do like it. I really think they ought to follow what Trav said, and just make it so there's some hidden authority-type stat that loses 1 point every 24 hours, caps out at 31 points, and gains points equal to your LP gains. (which means it'd always instantly re-cap as soon as you gained any LP) That way they don't require a real timer, and can just use a modified authority system.
If they really want a decay system, I say they stick to the random decay system, but only for non-use objects (houses, containers, walls), and cut the chance in half, then make useable items like kilns, smelters, plows, and whatever else ONLY decay from use, and have higher repair costs. This way there's rhyme and reason to why it's taking damage, and we can somewhat gauge how often we need to be able to repair based on how frequently we use it. Then it becomes a game of preparation and not random panic when you log in to a dark red ________.
As for the claim idea, I do like it. I really think they ought to follow what Trav said, and just make it so there's some hidden authority-type stat that loses 1 point every 24 hours, caps out at 31 points, and gains points equal to your LP gains. (which means it'd always instantly re-cap as soon as you gained any LP) That way they don't require a real timer, and can just use a modified authority system.
Last edited by Zamte on Thu Jun 24, 2010 4:18 am, edited 1 time in total.