As the original online map is barely updated over past 2 years or so I decided to vibe code some features (some of them I just stole from Davis map) original map is missing and also make it a bit nicer from UI perspective
Just in case someone finds it helpful I decided to share it
Code & Changelog - https://github.com/Aritain/hnh-map-updated
I'm not sure if it's fully compatible with the original version (in case you want to slap it on existing map DB), but feel free to try
If you have any suggestions on further features/improvements - please share
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Ganhart
- Posts: 255
- Joined: Sat Dec 04, 2010 9:44 pm
Updated Cediner map
Last edited by Ganhart on Sat Aug 22, 2026 11:55 am, edited 1 time in total.
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Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Updated Cediner map
Ganhart is based for doing this and sharing it with everyone
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Ganhart
- Posts: 255
- Joined: Sat Dec 04, 2010 9:44 pm
Re: Updated Cediner map
Did a few updates:
- * "Wipe all data" option now correctly removes custom markers and roads
* Player names no longer disappear when changing map layers (e.g. entering/existing a house)
* Map refresh (via F5 or such) should correctly reload the map instead of black screen
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Ganhart
- Posts: 255
- Joined: Sat Dec 04, 2010 9:44 pm
Re: Updated Cediner map
Did a few updates:
* "Rewrite tile coords" now displayed properly (probably got broken during darktheme switch) and overall UI of that function is now nicer
* Re-arranged some buttons on map UI for better UX
* Added "Hide burrows" button (self-explanatory)
All changes are compatible with the old map DBs
* "Rewrite tile coords" now displayed properly (probably got broken during darktheme switch) and overall UI of that function is now nicer
* Re-arranged some buttons on map UI for better UX
* Added "Hide burrows" button (self-explanatory)
All changes are compatible with the old map DBs
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Ganhart
- Posts: 255
- Joined: Sat Dec 04, 2010 9:44 pm
Re: Updated Cediner map
* Renamed "Hide burrows" to "Hide clutter" which now hides all unimportant stuff (e.g. spawnbeds or clam reefs). This option is enabled by default
* Custom marker navigation now works properly
All changes are compatible with the old map DBs
* Custom marker navigation now works properly
All changes are compatible with the old map DBs
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Utility2
- Posts: 1
- Joined: Sat Aug 15, 2026 8:58 pm
Re: Updated Cediner map
Ganhart wrote:Did a few updates:
* "Rewrite tile coords" now displayed properly (probably got broken during darktheme switch) and overall UI of that function is now nicer
* Re-arranged some buttons on map UI for better UX
* Added "Hide burrows" button (self-explanatory)
All changes are compatible with the old map DBs
pretty much just did the same thing, i stole alot of inspiration from Hearthworld. Honestly didnt snap to just how powerful ClaudeCode actually is; this is a fun little thing to make it tinker on.
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Ganhart
- Posts: 255
- Joined: Sat Dec 04, 2010 9:44 pm
Re: Updated Cediner map
Yeah surprisingly Claude works with it pretty well and luckily understands who whole concept of Client<>Map communicationUtility2 wrote:Ganhart wrote:Did a few updates:
* "Rewrite tile coords" now displayed properly (probably got broken during darktheme switch) and overall UI of that function is now nicer
* Re-arranged some buttons on map UI for better UX
* Added "Hide burrows" button (self-explanatory)
All changes are compatible with the old map DBs
pretty much just did the same thing, i stole alot of inspiration from Hearthworld. Honestly didnt snap to just how powerful ClaudeCode actually is; this is a fun little thing to make it tinker on.
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Ganhart
- Posts: 255
- Joined: Sat Dec 04, 2010 9:44 pm
Re: Updated Cediner map
* Marker navigation should now zoom in more so it's easier to see the actual marker
* Hide character names by default (only show live map configured name)
All changes are compatible with the old map DBs
* Hide character names by default (only show live map configured name)
All changes are compatible with the old map DBs
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Ganhart
- Posts: 255
- Joined: Sat Dec 04, 2010 9:44 pm
Re: Updated Cediner map
Updated map navigation bar so it looks nicer
Before:

After:

Before:

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evilnekr
- Posts: 5
- Joined: Tue Jun 04, 2013 9:46 pm
Re: Updated Cediner map
Rewrite tile cord not work (