Updated Cediner map

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Ganhart
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Joined: Sat Dec 04, 2010 9:44 pm

Re: Updated Cediner map

Post by Ganhart »

evilnekr wrote:Rewrite tile cord not work (
Can you elaborate?
evilnekr
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Joined: Tue Jun 04, 2013 9:46 pm

Re: Updated Cediner map

Post by evilnekr »

When new coordinates are entered, the tiles receive completely different values, and the number simply keeps increasing.

Screenshot 2026-08-22 225524.png
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Ganhart
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Joined: Sat Dec 04, 2010 9:44 pm

Re: Updated Cediner map

Post by Ganhart »

evilnekr wrote:When new coordinates are entered, the tiles receive completely different values, and the number simply keeps increasing.

Screenshot 2026-08-22 225524.png
Hmm it works for me, do you click "submit" once when entering new coords?
evilnekr
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Joined: Tue Jun 04, 2013 9:46 pm

Re: Updated Cediner map

Post by evilnekr »

Ganhart wrote:
evilnekr wrote:When new coordinates are entered, the tiles receive completely different values, and the number simply keeps increasing.

Screenshot 2026-08-22 225524.png
Hmm it works for me, do you click "submit" once when entering new coords?


When I click "Submit," the coordinates just increase.
You can see many attempts to do this in the first screenshot.
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Ganhart
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Re: Updated Cediner map

Post by Ganhart »

evilnekr wrote:
Ganhart wrote:
evilnekr wrote:When new coordinates are entered, the tiles receive completely different values, and the number simply keeps increasing.

Screenshot 2026-08-22 225524.png
Hmm it works for me, do you click "submit" once when entering new coords?


When I click "Submit," the coordinates just increase.
You can see many attempts to do this in the first screenshot.
Weird, can you contact me on discord (should just ganhart) so I can check in real time
evilnekr
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Joined: Tue Jun 04, 2013 9:46 pm

Re: Updated Cediner map

Post by evilnekr »

I installed cediner map in those same directories, changed the coordinates, installed your version over it, and everything started working (I tried changing the coordinates)...
Sorry!
Liam232
Posts: 7
Joined: Sun Nov 17, 2024 4:06 am

Re: Updated Cediner map

Post by Liam232 »

evilnekr wrote:Rewrite tile cord not work (

yeah i disabled that on my personal fork and had claude manually rewrite it. Definitely an issue
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Ganhart
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Re: Updated Cediner map

Post by Ganhart »

Liam232 wrote:
evilnekr wrote:Rewrite tile cord not work (

yeah i disabled that on my personal fork and had claude manually rewrite it. Definitely an issue
I'm really confused :? Are you talking about vanilla Cediner map or my version? If the latter, could you submit a PR with the change which makes it work for you so I can check?
Liam232
Posts: 7
Joined: Sun Nov 17, 2024 4:06 am

Re: Updated Cediner map

Post by Liam232 »

https://github.com/Serinitus/hnh-map-ov ... serin-fork

Never done anything like this before so hopefully Claude guided me properly. Thank you for giving inspiration for a fun little project to play around with figured i'd share all of what I've done over the last 3 days of playing around.
image-1787627322408.jpg
Bug Fixes

-Minehole/ladder markers no longer crash non-Nurgling clients (Kami, Hurricane) — recognized and rendered correctly regardless of which client uploaded them
-Fixed Clutter/system markers leaking into the Natural Resources panel
-New mine layers now align to their entrance point instead of resetting to (0,0)
-Kami's "Export 2 Mapper" bulk upload now actually works (run it twice — the second pass captures far more than the first)
-Turning off Players now actually stays off (was silently reappearing every 2-second poll)

Public Access & Permissions

-Per-account control over which map sections (Natural Resources, Thingwalls, Roads, etc.) are visible
-New Public-access mode — share a read-only map with no login required, one master switch
-Per-map "Required Tier" locking

Personal Settings

-New /settings page: Players Names, Hide Character Names, and a Thingwall Icon Scale slider (0.25x–4x) — personal preferences instead of admin-managed drawer toggles

Drawer Redesign

-Every toggle is now a green/red icon instead of a switch; Thingwalls/Quest Givers/Players get an independent show/hide-names icon
**One unified search bar replaces four separate Thingwall/NPC/Marker/Player dropdowns — also fixes re-selecting the same result doing nothing
-Natural Resources (renamed from Natural Markers) and Clutter get per-category toggle panels instead of one blanket switch
-Mineholes and Caves split out into their own standalone toggles
-"Draw Road" button replaced with an inline Edit icon next to Roads
-Overlay Map gets its own independent visibility toggle
-Thingwall icons now scale with zoom to match the live server, instead of staying a fixed size
-Layout fixes: app bar spans the full width, drawer no longer overlaps it, row/label alignment cleaned up throughout
-Only Thingwalls and Vortexes are visible by default now
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Last edited by Liam232 on Tue Aug 25, 2026 9:36 pm, edited 2 times in total.
Liam232
Posts: 7
Joined: Sun Nov 17, 2024 4:06 am

Re: Updated Cediner map

Post by Liam232 »

Ganhart wrote:
Liam232 wrote:
evilnekr wrote:Rewrite tile cord not work (

yeah i disabled that on my personal fork and had claude manually rewrite it. Definitely an issue
I'm really confused :? Are you talking about vanilla Cediner map or my version? If the latter, could you submit a PR with the change which makes it work for you so I can check?
Yeah I phrased that awkwardly, I started with your initial build. only just finished updating and and sharing what i've worked out so far.

I think next tasks on this is mostly backend, like Setting Menu Cleanup across the board; Continue to test compatibility; eventually i want to just do away with the top border bar altogether and integrate it into the sidebar. Add a toggle for the tile assignment to be a toggle option within account permissions and an expansion to the map section of the admin menu allowing deletion of folders as well as the cleanup mentioned

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