No claim should be allowed within view distance of Thingwall.
That also means no extending the claim in that area.
Thingwall travel is already risky enough, especially with the new updates. We don't need every Thingwall to become a trap.
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Audiosmurf
- Posts: 2944
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Re: Disallow claiming near Thingwalls
I personally think thingwalls should radiate a field of diminishing strength that drastically accelerates decay hits within its radius
Edit: localized resources also
Edit: localized resources also
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linkfanpc
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Re: Disallow claiming near Thingwalls
goated ideaAudiosmurf wrote:I personally think thingwalls should radiate a field of diminishing strength that drastically accelerates decay hits within its radius
Edit: localized resources also
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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_Scipio
- Posts: 304
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- Location: Interrogating your villagers.
Re: Disallow claiming near Thingwalls
The thingwall traps will continue until morale improves.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
maze
- Posts: 2819
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- Location: Canada
Re: Disallow claiming near Thingwalls
Ima keep breaking your claims till you talk to me_Scipio wrote:The thingwall traps will continue until morale improves.
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kaysaari
- Posts: 171
- Joined: Thu Mar 17, 2016 10:20 pm
Re: Disallow claiming near Thingwalls
Pretty good idea - especially for times in which siege is irrelevant.
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r0ck4ev3r
- Posts: 282
- Joined: Tue Mar 13, 2012 10:30 pm
Re: Disallow claiming near Thingwalls
hmm where have i seen this idea, o wait- +1Audiosmurf wrote:I personally think thingwalls should radiate a field of diminishing strength that drastically accelerates decay hits within its radius
Edit: localized resources also
"Don't just have an idea- have all of them." ~ Niv-Mizzet
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Kamekono
- Posts: 227
- Joined: Sat Jan 07, 2012 5:36 pm
Re: Disallow claiming near Thingwalls
For local resources sure. For Thingwalls I don't think that's enough. Claims are cheap, especially after a couple of weeks of game, so even if they had to reclaim once a month it wouldn't change much.Audiosmurf wrote:I personally think thingwalls should radiate a field of diminishing strength that drastically accelerates decay hits within its radius
Edit: localized resources also
Chances are an alt that is just fed shitty curios could keep all those claims up.