Boardgames, music and gloves

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Kinglazy
Posts: 147
Joined: Tue Jul 28, 2015 9:30 pm

Boardgames, music and gloves

Post by Kinglazy »

- Make silk gloves gildable, the only entirely useless glove

- Give music function
Painting has few in game functions like decorations, pigments and curio making. Music can produce notes you can catch for curiosities. Can combine notes for better curious, perhaps better chances for notes while exploring which can be an incentive for more wandering friendly bards instead of the dreaded typical murder hobos.

- Give boardgames skill function
As a board gamer I would like the boardgames skill expanded. Maybe communal big table buildable curiosity that require heartnlings to logout at it (Like a bed) but it doesn't help in recovery. Instead, hearthlings will be engaged in a game that ends in lp gain or some other gain by the end. Scaling with how many players participate (capped at 4 or 6 maybe).

The table curio will be capped by the average of the wood for the table and chairs, varying stones, metals, paper for game pieces and basically wide array of materials so it would a contribution from every vocation. The builing softcap should be ALL attributes (except maybe strength).

Table/game quality will be the required free int capacity for hearthlings to join the table. Higher q also meana higher gains.

- And as always, ban bots
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Regulus2424
Posts: 668
Joined: Mon Feb 16, 2015 3:48 pm

Re: Boardgames, music and gloves

Post by Regulus2424 »

Kinglazy wrote:- Make silk gloves gildable, the only entirely useless glove
across the Hearthlands, dozens of silk farmers cried out in unison
Kinglazy wrote: Music can produce notes you can catch for curiosities.
+1
Kinglazy wrote:- Give boardgames skill function
As a board gamer I would like the boardgames skill expanded. Maybe communal big table buildable curiosity that require heartnlings to logout at it (Like a bed) but it doesn't help in recovery. Instead, hearthlings will be engaged in a game that ends in lp gain or some other gain by the end. Scaling with how many players participate (capped at 4 or 6 maybe).

The table curio will be capped by the average of the wood for the table and chairs, varying stones, metals, paper for game pieces and basically wide array of materials so it would a contribution from every vocation. The builing softcap should be ALL attributes (except maybe strength).

Table/game quality will be the required free int capacity for hearthlings to join the table. Higher q also meana higher gains.
as a board gamer, +1, also add more dice variety while you are at it, and strength should be a part of the building softcap (measures the table flipping ability).
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys

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