nerf boats

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: nerf boats

Post by maze »

MightySheep wrote:Where are these aggro bots I haven't seen and I have most of the thingwalls
Loftar likely went around and smite them when they got reported :lol:
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game ideas
Vydrion
Posts: 30
Joined: Sat Dec 29, 2018 12:49 am

Re: nerf boats

Post by Vydrion »

Out of curiosity, would the following ideas be feasible?

1. Coracle-equivalent boarding / unboarding for people who are red-handed (disadvantaging the aggressors)
The idea being that initiating PvP should carry with it some inherent risk, if your attack plan fails you should face the consequences.

2. Thingwall TP gives a 1-5(not sure whats reasonable?) min debuff wherein you cannot initiate PvP
To prevent mass TP'ing to a thingwall to hunt down players

3. Rowboats being able to push other rowboats if your strength is higher than the other player.
So people in rowboats cant get surrounded by bots (assuming bots dont massively stat up STR, I don't have data on this)

4. Snekkja's being at best equivalently fast as rowboats in rivers (and lakes?)
So you can't just mess people up the second you get Snekkja's

Thanks for the feedback!
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MightySheep
Posts: 2533
Joined: Fri Jul 22, 2011 1:18 pm

Re: nerf boats

Post by MightySheep »

surrounding ppl with rowboat bots lol I wish someone would just publish the full fanfic version of this game in the form of a book or something because I always feel out of the loop
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DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: nerf boats

Post by DDDsDD999 »

The solution is speeding up coracles to be faster than snekkjas.
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