1. Some sort of bugs/critters that require per*exp to find (I know about an issue that it brings to fighters, as it gives speed buff when chasing, but that one post is not about fighting mechanics)
2. Some sort of semi-precious stones while scouting mountains. For example: in a form of shiny-sand, that must be washed before reveal type/size, and ususally just gives nothing.
3. Snake eggs, curio/food
4. Decrease size of wicker picker item, or increase its inventory.
5. Any kind of puzzled curio, ancient fragments or cracked shells or petrified bones, that is shitty before you gather different parts and craft something better.
6. Big forage, with gather time like local resources or lower. Oyster shrooms are the closest example of what it could be, just gather it not shroom by shroom but a whole colony.
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
-
Oldimaru
- Posts: 81
- Joined: Thu May 01, 2014 1:25 pm
Re: Forage additions
Yea any kind of super high q string that will require a crazy amount of per*exp, but scared that any required goods could be botted=(azrid wrote:We need more foraging endgame.
It can be any random bs item.
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Forage additions
You could always make it a quality of life item over it being high q item.
The possibilities are endless.
The possibilities are endless.


-
AngelaM
- Posts: 3
- Joined: Fri Dec 04, 2015 2:43 am
Re: Forage additions
I was thinking of "Panning" IT's foraging for Gold Dust. You have a clay / metal pan you use... go to a river spot (you can make it like a node like ball clay), use the pan to swish water around and you can get gold dust, flakes and / or nuggets. after you get (50) gold dust or (25) gold flakes. you take that to the crucible and make a gold nugget. after 10 gold nuggets you smelt into a gold bar. then use gold as is. To expand into higher levels, you can make a slosh machine to get gold flakes, and nuggets faster. I'm not sure if there's anything like gold watches, gold rings, gold necklaces, gold statues and etc. but they can be added in as well.
Last edited by AngelaM on Tue Sep 08, 2026 6:38 pm, edited 1 time in total.
-
Regulus2424
- Posts: 683
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Forage additions
no thank you lmao
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Forage additions
This is a bad idea.AngelaM wrote:I was thinking of "Panning" IT's foraging for Gold Dust. You have a clay / metal pan you use... go to a river spot (you can make it like a node like ball clay), use the pan to swish water around and you can get gold dust, flakes and / or nuggets. after you get (50) gold dust or (25) gold flakes. you take that to the crucible and make a gold nugget. after 10 gold nuggets you smelt into a gold bar. then use gold as is. To expand into higher levels, you can make a slosh machine to get gold flakes, and nuggets faster. I'm not sure if there's anything like gold watches, gold rings, gold necklaces, gold statues and etc. but they can be added in as well.


-
Fostik
- Posts: 2518
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Forage additions
Doesn't have to be like that, some bugs can be just herbs game mechanic-wise by sitting on plants, like various caterpillarsOldimaru wrote: (I know about an issue that it brings to fighters, as it gives speed buff when chasing, but that one post is not about fighting mechanics)
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Forage additions
The reason people tend to chase after bugs/critters is it gives +5 move speed.1. Some sort of bugs/critters that require per*exp to find (I know about an issue that it brings to fighters, as it gives speed buff when chasing, but that one post is not about fighting mechanics)
Hunter+ bunny slippers are already nessary for pvp, adding a hidden bug would add a randomness to chasing in pvp. We already just removed that from "move speed" wind buffs because they were hidden from players.
So no, a new bug/critters would be not ideal for pvp, you'd just making the gap bigger for entry to pvp.
There is a random vairiable of move speed per click going down to 48u/s to 52u/s
Hunter creedo Casing bugs critters add +5u/s
Bunny shoes
Mountains don't need to be nessary good places to go, they're more of a wall making players less likely to go near them. Adding more stuff to them makes them more favourable place for players and bots alike.2. Some sort of semi-precious stones while scouting mountains. For example: in a form of shiny-sand, that must be washed before reveal type/size, and ususally just gives nothing.
3. Snake eggs, curio/food
Don't touch my wicker picker >;o4. Decrease size of wicker picker item, or increase its inventory.
5. Any kind of puzzled curio, ancient fragments or cracked shells or petrified bones, that is shitty before you gather different parts and craft something better.
This im in the most favour for. Bot's already are gathering blueberres and other gatherables in large amounts hourly, making the casual player feel less useful then a bot. I only tend to need a cupboard of blueberries, but for a bot it takes no time to fiil, for a player it takes hours. Now multiply that over several bots doing it and for every gathersable. The casual player will not keep up and tends to never make up the time that a bots running 24/7 could.6. Big forage, with gather time like local resources or lower. Oyster shrooms are the closest example of what it could be, just gather it not shroom by shroom but a whole colony.
so im in favour of casual getting a win and the ability to get more "luck" at finding these big forages based on their individual pool
Administrator of CoS
game ideas
game ideas
-
ZoddAlmighty
- Posts: 96
- Joined: Sat Dec 05, 2020 6:46 pm
Re: Forage additions
Just go play Salem bro xDAngelaM wrote:I was thinking of "Panning" IT's foraging for Gold Dust. You have a clay / metal pan you use... go to a river spot (you can make it like a node like ball clay), use the pan to swish water around and you can get gold dust, flakes and / or nuggets. after you get (50) gold dust or (25) gold flakes. you take that to the crucible and make a gold nugget. after 10 gold nuggets you smelt into a gold bar. then use gold as is. To expand into higher levels, you can make a slosh machine to get gold flakes, and nuggets faster. I'm not sure if there's anything like gold watches, gold rings, gold necklaces, gold statues and etc. but they can be added in as well.