Haven Vulkan Render with DLSS5

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Austinh15
Posts: 317
Joined: Fri Sep 17, 2010 10:45 pm

Haven Vulkan Render with DLSS5

Post by Austinh15 »

Literally just the title, simply messing around

Current effects on:
Ray-traced shadows
Ray-traced ambient occlusion
Ray-traced sky lighting
Water Waves
Water Reflections
Enhanced Draw distance through caching
Soft Tone Mapping
Bloom
SSAO
FXAA
TAA
Distance Fog
Atmospheric Sky
Volumetric Clouds
Ceilings
God Rays

DLAA
Neural Rendering DLSS 5

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Okay have fun AI was used cry about it or something gg
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maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Haven Vulkan Render with DLSS5

Post by maze »

This is not reddit, nobody gives a shit about AI here.
Pretty cool, first person?
the underground look wild and creepy. I dont like it xD
Summon troll and get image of it and I bet it would look like a horror
Administrator of CoS
game ideas
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Nightdawg
Posts: 2632
Joined: Fri Feb 28, 2020 12:31 am

Re: Haven Vulkan Render with DLSS5

Post by Nightdawg »

We have first person hnh before OCO
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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pagsiu
Posts: 352
Joined: Fri Feb 25, 2011 3:14 am

Re: Haven Vulkan Render with DLSS5

Post by pagsiu »

Looks nice. How's the performance? I'd love to see more screenshots with some source of light visible.
Marking forum read since World 2.
dammitcoetzee
Posts: 1
Joined: Mon Dec 02, 2024 3:03 am

Re: Haven Vulkan Render with DLSS5

Post by dammitcoetzee »

Nice! I also have a vulkan port going. Not a lot yet on looks but 4k running at 60fps is nice.
BuFu2
Posts: 1
Joined: Fri Jan 16, 2026 10:45 pm

Re: Haven Vulkan Render with DLSS5

Post by BuFu2 »

Yooo! You gotta push this somewhere so i can take a look my dude :P Super cool. I wish i had time to do all the ground work myself but im slammed at the moment. You should hook me up! I would have infinite fun with this xD

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