after so many years, stil best client for me, thx bro.
As for every day use - is there some option to restack items to full stacks in container without manualy doing so? - that would be so good
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mvgulik
- Posts: 4084
- Joined: Fri May 21, 2010 2:29 am
Re: Ender Client
Game Development: Crystal Patch:
* Symbel items no longer disappear when they break.
Ergo: Symbel protection feature on feasting table has lost its usefulness/purpose.
* Symbel items no longer disappear when they break.
Ergo: Symbel protection feature on feasting table has lost its usefulness/purpose.
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ReDll
- Posts: 113
- Joined: Mon Mar 22, 2010 12:47 pm
Re: Ender Client
Unfortunately nothing available at this timeUriel wrote: As for every day use - is there some option to restack items to full stacks in container without manualy doing so? - that would be so good
God is real, unless defined as integer.
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mvgulik
- Posts: 4084
- Joined: Fri May 21, 2010 2:29 am
Re: Ender Client
Nope. No direct solution known.Uriel wrote:As for every day use - is there some option to restack items to full stacks in container without manualy doing so? - that would be so good
But ... know that:
1) Transferred single items will first look for an empty spot.
2) But if there no empty spot, they will look for stacks that are not full yet. (useful for filling up a container to the max.) ... But. they will not merge with other single items in the receiving container. (see: 3)
Personally I general Shift-click a unsorted/dump-container when its full. And usually get some free spaces back when shift-transferring the items back. (millage depends on your inventory space ofc)
3) Sort button will move single items at the top. To easily find if you have them, to auto stack them.
Also potentially useful - Extended menu feature while only the player inventory is open (so no other open container/stockpiles). Shift clicking a given quality now generally* pulls those items out of the stacks and dumps them back as single items. ... (best used with all stacks and no singles)
Generally) It not super consisted in its behavior. But overall I do find it still useful. Figure this feature might be a side effect of how things are coded by Ender.
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Zepar72
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Re: Ender Client
Is the client crashout whenever you pick up a chest with parchment attached an Ender thing? If yes, then . . It happens 
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ReDll
- Posts: 113
- Joined: Mon Mar 22, 2010 12:47 pm
Re: Ender Client
Hi, some particular chest? I tried with wooden chest, noting bad happens.Zepar72 wrote: Tue Oct 06, 2026 10:37 am Is the client crashout whenever you pick up a chest with parchment attached an Ender thing? If yes, then . . It happens![]()
God is real, unless defined as integer.
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mvgulik
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Re: Ender Client
Hmm ... 
Not that useful while one can't see the actual value.
(used first "Quality" setting)

Not that useful while one can't see the actual value.
(used first "Quality" setting)
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