How does exactly symbel durability work? Is is "per use" or "per hunger" ? Especially in regards to food variety bonus - eating lot's of low hunger foods (fruits, nuts, veggies) is a good way to get stats with low hunger gain. But does it destroy symbel more because of the "uses"?
Second question, symbel seems to give dimnishinig returns, to the point where adding 9th piece of symbel did nothing to the hunger stat. does it mean stacking too many good symbels is pointless, as it doesn't change hunger almost at all?
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Symbel
Every time a food is eaten, there's a chance that one point of durability gets spent? At leas that's the assumption I've been operating on.
You eat berries on a separate table with dirt cheap symbel.
You eat berries on a separate table with dirt cheap symbel.
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Basic Claim Safety (And what you’re doing wrong
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)