Ender Client

Forum for alternative clients, mods & discussions on the same.
mvgulik
Posts: 4101
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

ReDll wrote: Sun Nov 01, 2026 2:10 pm Sorry can't help here.
It might not fix it on my end. But its useful as it points to it being, at least, a general Linux thing.
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Uriel
Posts: 770
Joined: Fri May 28, 2010 5:00 pm

Re: Ender Client

Post by Uriel »

ReDll wrote: Sun Nov 01, 2026 2:04 pm
Image
this orange thing is gemstone, they spawn in caves and you can mine gems from them
If you can provide resource name we can add this. To see resource you need to use Inspect tool Xtended->Inspect result should looks something like gfx/terrobg/gemstone
Will do after I find next one.

Btw, there is no minimap icons in settings for few new animals - like cachalot, puffin etc.
mvgulik
Posts: 4101
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Image
Lol ... Counting 14 different 1.0 cases.
(True X.0 values show as just "X" in the tooltip)
mvgulik
Posts: 4101
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

When you have a lot of different tree-types around where you login ... It can take a few minutes for all tree-types to actually show up in the world view.
Considering most tree-type generally do show up at first, while only a few are delayed ... I figure its potentially related to some game server behavior, ... But I'm not sure.
(With most trees I main roughly 90+% of all tree types ... in a relative small area.)

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