Kingdom size

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Vert
Posts: 282
Joined: Thu Nov 10, 2011 6:59 am

Kingdom size

Post by Vert »

Kingdom size.
The size of a kingdom should depend on the number of buffs it has.
No buffs - no ability to get new thingwall. This would, in part, help to get rid off kingdoms that are merely used for extra challenges.

Buffs are quite difficult to obtain and it would be great to have more development levels for them, with a corresponding reduction in cost. So small group of people can try kingdom mechanics. Silver isnt an issue, but the Guano is rather annoying. Since its used in both gardening and forestry, it would be good to increase its spawn rate while also raising the amount of guano required to build buffs (100 units maybe).

Given that a single pile of guano can hold up to 50 units, its strange that it takes 8 weeks to regenerate. One would expect it to regenerate much faster. Perhaps there is a mechanic to speed up this spawn process?
I am absolutely certain that, originally, guano was intended to appear much more frequently. I dont understand how it ended up in its current state, it feels as though it was nerf because of the cost of the buffs, but surely the cost of the buffs could simply be increased instead?
User avatar
The_Blode
Posts: 606
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Kingdom size

Post by The_Blode »

thread about "kingdom size"
look inside
"bat shit"
User avatar
Uriel
Posts: 780
Joined: Fri May 28, 2010 5:00 pm

Re: Kingdom size

Post by Uriel »

Good idea, no buff kingdoms suck.

Return to “Critique & Ideas”