no, all others knowburgingham wrote:I wonder if all of BN was under the impression that this doesn't work?
is guess they even taught me that
can't tell you why marti didn't know
quite funny
no, all others knowburgingham wrote:I wonder if all of BN was under the impression that this doesn't work?
Seems not to be [X] always true.Avu wrote:You keep preaching and loftar will keep ignoring any and all interface suggestions...

Finally some straight thinking.kralmir wrote:edit: or... you know, let people have a option to change what its set as standard to for them.
kralmir wrote:its more practical to align to grid as standard for buildings and not align to grid for carryables because thats how its used the most often. sure they dont use the same thing but it takes the processor power in your brain of a alarm clock to remember it after doing it for the first time, and meanwhile it will not add extra needless button pressing.
edit: or... you know, let people have a option to change what its set as standard to for them.
Problem here is that it uses the same tileset as the mine and brings in problems, asked in IRC previously.REWB wrote:kralmir wrote:its more practical to align to grid as standard for buildings and not align to grid for carryables because thats how its used the most often. sure they dont use the same thing but it takes the processor power in your brain of a alarm clock to remember it after doing it for the first time, and meanwhile it will not add extra needless button pressing.
edit: or... you know, let people have a option to change what its set as standard to for them.
It's more practical to just be able to build the cupboards in the basement to start with.