Chew Tabacco

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ThirdEmperor
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Chew Tabacco

Post by ThirdEmperor »

Why can we not chew tabacco? It simply does not make sense, tabacco was chewed long before it was smoked, I think tabacco is pretty disgusting myself but the point remains. Perhaps chewing it would give more travel weariness reduction but no Fire & Smoke buff?
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DukeBenjy
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Re: Chew Tabacco

Post by DukeBenjy »

Makes sense. The final product of chewed tobacco, all that spit and shit, can be used as a crude bone glue :D
I once was a man of murder, grief, and sadness. No more.
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Chakravanti
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Re: Chew Tabacco

Post by Chakravanti »

ThirdEmperor wrote:Why can we not chew tabacco? It simply does not make sense, tabacco was chewed long before it was smoked, I think tabacco is pretty disgusting myself but the point remains. Perhaps chewing it would give more travel weariness reduction but no Fire & Smoke buff?
Tobacco is a new world crop. WHen it reached the old world the spanish called it 'drinking smoke' because the concept was foreign to them.

So far as we know, tobacco was first smoked. Before that one can't really say which came first.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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jorb
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Re: Chew Tabacco

Post by jorb »

Cigars would be cool to. :)
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Reeyfer
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Re: Chew Tabacco

Post by Reeyfer »

Don't forget Silver River Cigar Cutters.
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Granger
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Re: Chew Tabacco

Post by Granger »

Reeyfer wrote:Don't forget Silver River Cigar Cutters.
Ideally with a 10% chance to fumble and accidetly cut off one of your fingers (= 10% permanent damage to all skills/attributes) for some additional drama.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Chew Tabacco

Post by jorb »

:lol:
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
ThirdEmperor
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Re: Chew Tabacco

Post by ThirdEmperor »

Granger wrote:
Reeyfer wrote:Don't forget Silver River Cigar Cutters.
Ideally with a 10% chance to fumble and accidetly cut off one of your fingers (= 10% permanent damage to all skills/attributes) for some additional drama.
For even more drama, there should be a 1% chance of becoming addicted whenever somone smokes, and a 0.1% chance of dropping dead.
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Granger
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Re: Chew Tabacco

Post by Granger »

ThirdEmperor wrote:For even more drama, there should be a 1% chance of becoming addicted whenever somone smokes,
Would add realism, yes.
Any idea on how to model that effect, so that the player (not only the toon) actually is impacted by it?
and a 0.1% chance of dropping dead.
Yea, but as a stacking long-term effect.

'You got cancer and died painfully'

<new character>
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Chakravanti
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Re: Chew Tabacco

Post by Chakravanti »

Granger wrote:
and a 0.1% chance of dropping dead.
Yea, but as a stacking long-term effect.

'You got cancer and died painfully'

<new character>
only if you smoke it.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!

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