Does the deer's healing spell/buff/thing heal their HHP?
I'm wondering because it would be possible to just wear their HHP down with range while they recover SHP. It would take a long time, but being full Death (+60% Grievous damage if you're full Change?) might help out a bit.
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Potjeh
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Oddity
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Re: Deer HHP
So is the orange number when I hit them meaningless?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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kralmir
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Re: Deer HHP
why would change triple your grievous damage bonus?
.... pretty sure it triple lp gain and influences how much lp yo get back after death, nothing else
.... pretty sure it triple lp gain and influences how much lp yo get back after death, nothing else
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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burgingham
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Re: Deer HHP
Full death increases grievous damage, quite useless btw
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kralmir
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Re: Deer HHP
indeed but death is 20% , somehow the OP thinks that full change will make that 60%(triple) and unless jorb made a ninjah change without telling anyone thats wrong.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Oddity
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Re: Deer HHP
Oops!
The wiki lists +5 Peaceful as giving +20% Learning Ability, but it's actually +60% (+12% per point towards Peaceful). I was told that this is because full Change multiplies that by 3 -- and I don't know if that's correct or whether the numbers on the wiki are just plain wrong, but I assumed that this rule might apply to Death/Life too for some reason.
In any case, what does the orange number when I hit an animal mean, if they don't have HHP?
The wiki lists +5 Peaceful as giving +20% Learning Ability, but it's actually +60% (+12% per point towards Peaceful). I was told that this is because full Change multiplies that by 3 -- and I don't know if that's correct or whether the numbers on the wiki are just plain wrong, but I assumed that this rule might apply to Death/Life too for some reason.
In any case, what does the orange number when I hit an animal mean, if they don't have HHP?
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kralmir
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Re: Deer HHP
standard: 100%
peaceful: 20%
change: x3
100+20x3 = 360, thats the reason why peaceful ends up adding 60%, but change only triples lp gain, nothing else sadly :-/
peaceful: 20%
change: x3
100+20x3 = 360, thats the reason why peaceful ends up adding 60%, but change only triples lp gain, nothing else sadly :-/
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Potjeh
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Re: Deer HHP
How much you'd do if they did have it.
Also, listen to Burgingham. Bonus HP is a lot more useful than bonus grievous damage.
Also, listen to Burgingham. Bonus HP is a lot more useful than bonus grievous damage.