Hiding stolen goods on alts.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Hiding stolen goods on alts.

Post by Jackard »

Another option would be to make inventories persist after logging in the form of a bag. Then items always remain within the world.

not saying its a good one just throwing it in there
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Ferinex
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: Hiding stolen goods on alts.

Post by Ferinex »

Jackard wrote:Another option would be to make inventories persist after logging in the form of a bag. Then items always remain within the world.

not saying its a good one just throwing it in there
Interesting idea that maintains balance between thieves and legits. Having the Hearth Fire act as an inventory when offline would work just fine. Maybe needing a theft clue to look at the contents. I still like the idea of being able to summon the stolen item, so you yourself do not drop a theft clue upon retrieving YOUR item. : )
i guess they never miss huh
User avatar
Krantarin
Posts: 362
Joined: Tue Jun 02, 2009 4:29 am

Re: Hiding stolen goods on alts.

Post by Krantarin »

You know, come to think of it, we could always stay in-game asleep on beds, but wake up and fight automatically if our characters are attacked.

I haven't given this much thought and it's late, so the idea probably sucks, but it's worth a shot...
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
User avatar
Ferinex
Posts: 1040
Joined: Sun May 31, 2009 9:05 am
Location: Miami

Re: Hiding stolen goods on alts.

Post by Ferinex »

Krantarin wrote:You know, come to think of it, we could always stay in-game asleep on beds, but wake up and fight automatically if our characters are attacked.

I haven't given this much thought and it's late, so the idea probably sucks, but it's worth a shot...
It's been suggested before. If you logged off in ass-end-nowhere it would either need to port you back to your bed or put you to sleep on the ground. I don't like being vulnerable and I don't like having to walk all the way home before logging off, so imho the only option is porting you to your bed. And if you were going for the level of realism where an offline player is left in a bed it's a bit incongruous to have them teleporting there. : )
i guess they never miss huh
User avatar
Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Hiding stolen goods on alts.

Post by Delamore »

All ideas aside from item taint are terrible, what happens if I rob a huge town and sell off the wrought to everyone? Fuck you the town takes it back from you! and now I have untainted other items I exchanged for.
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Hiding stolen goods on alts.

Post by Potjeh »

That's a very real risk in real life too. I once bought a CD player, and a couple of days later the cops came and took it from me and took me downtown for some questioning (surprisingly, it didn't involve savage beating). It turned out that I had bought stolen goods. The CD player was confiscated, and I never got my money back. However, much of it was my fault because I bought from an untrustworthy person at a suspiciously low price.

Point is, you need to be careful who you do business with.
Image Bottleneck
User avatar
Erik_the_Blue
Posts: 218
Joined: Mon Jun 22, 2009 10:15 am

Re: Hiding stolen goods on alts.

Post by Erik_the_Blue »

Realistically, "taint" comes about because people hear about the theft and become suspicious when someone tries to give/sell them goods that just happen to match the description of whatever was recently stolen. Marking the goods themselves as tainted is basically a crutch for the fact that no local community is reliably persistent enough to maintain such collective knowledge. That, and a bar of cast iron (for example) is completely indifferentiable from every other bar of cast iron (speaking from an in-game perspective). I wonder if there's any other game mechanic that could better simulate reality, or at least allow for a more palatable conceit?
User avatar
Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Hiding stolen goods on alts.

Post by Delamore »

Potjeh wrote:That's a very real risk in real life too. I once bought a CD player, and a couple of days later the cops came and took it from me and took me downtown for some questioning (surprisingly, it didn't involve savage beating). It turned out that I had bought stolen goods. The CD player was confiscated, and I never got my money back. However, much of it was my fault because I bought from an untrustworthy person at a suspiciously low price.

Point is, you need to be careful who you do business with.
You are talking about a more high end object, what about stolen objects that have no way to trace them back, in this case wrought.
I could understand a merchant robe or tophat being recognised but not a bar of metal.
User avatar
Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: Hiding stolen goods on alts.

Post by Raephire »

Let's get this straight people, Stealing something back frm thieves is NOT THEFT. It should never set a scent.

and someone hired to execute someone under the authority of a town within which a scent was taken should not ever drop a scent unless they steal from the corpse, and true executioners dont steal from the corpses of thieves,
Rugs
Posts: 74
Joined: Fri Jul 17, 2009 11:29 am

Re: Hiding stolen goods on alts.

Post by Rugs »

Yes that's exactly what we need, more possibilties to kill helpless offline players.

This is shaping into quite the PvP enviroment!


This is a bad solution.

Think of a better one.

Because it's carebear as fuck.

Return to “Critique & Ideas”