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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Perma-death
farm now, my lord
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Perma-death
I Lol'edsabinati wrote:farm now, my lord
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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Jotun
- Posts: 233
- Joined: Thu Aug 05, 2010 7:26 pm
- Location: Dah Wastelands
Re: Perma-death
If there was no perma death, you wouldn't be able to build a beehive without 500 stats dude dropping by, killing you and destroying it. Seriously.
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Perma-death
I guess people would just set a goal for their stats, get the best items, and then get bored and quit. Raids would basically just be stealing high quality items from another group, but the people that were victims would probably just rebuild in a matter of days.
Politics are pretty much what make this game interesting, as well as a genuine fear of the wilderness in the early stage of gameplay. People would no longer depend on each other as much, and PvP would degenerate to the typical clan spirit found in other MMOs.
Politics are pretty much what make this game interesting, as well as a genuine fear of the wilderness in the early stage of gameplay. People would no longer depend on each other as much, and PvP would degenerate to the typical clan spirit found in other MMOs.
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Perma-death
Clans are street gangs that can't murder each other and substitute their killings with shittier attitudes.Sarchi wrote:I guess people would just set a goal for their stats, get the best items, and then get bored and quit. Raids would basically just be stealing high quality items from another group, but the people that were victims would probably just rebuild in a matter of days.
Politics are pretty much what make this game interesting, as well as a genuine fear of the wilderness in the early stage of gameplay. People would no longer depend on each other as much, and PvP would degenerate to the typical clan spirit found in other MMOs.
For example, you would have the Pumpkin Head Pwners be an actual, substantial faction.
Come back two hours earlier.
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notalbanian
- Posts: 95
- Joined: Wed Aug 18, 2010 3:25 pm
Re: Perma-death
On a similar topic: What would the game be like, hypothetically, if alts were not allowed?
aso11 wrote:Wait... grassland doesn't fly. Dude, you've been playing too much Minecraft.NaoWhut wrote:Our grasslands will block out the sun.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Perma-death
...err.. that's like saying... uhm..
'What would happen if you couldn't
fight with a stone axe?'
'What would happen if you couldn't
fight with a stone axe?'


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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Perma-death
A no-alt policy would be very interesting.
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Thurrok
- Posts: 569
- Joined: Thu Feb 04, 2010 5:01 pm
Re: Perma-death
A no-alt policy would make me quit this game.
Menschen sind Scheiße. Überall.
HAIL CATFACE!
HAIL CATFACE!
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Perma-death
A no-alt policy would be unenforceable.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
