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Caradon
- Posts: 347
- Joined: Tue Jul 28, 2009 6:10 pm
Re: Faggots
great, so people want to burn fags.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
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sabinati
- Posts: 15527
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Re: Faggots
faggots should only provide one piece of charcoal though
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Colbear
- Posts: 220
- Joined: Sun Jul 12, 2009 8:51 pm
Re: Faggots
I think they should be two, because branches are one inventory space. Bundling them should make it take more space.sabinati wrote:faggots should only provide one piece of charcoal though
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sabinati
- Posts: 15527
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Re: Faggots
ok lets say you have 5 branches and some string, you make a bundle, it takes up 2 slots. that part i'm fine with. i just don't think that 5 sticks (an easily obtainable, unlimited resource) and a string (another easily obtainable resource that is not very limited) should yield the same amount of charcoal as a block of wood (a somewhat more difficult to obtain resource, that while renewable, is also somewhat difficult to renew)
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Thursday
- Posts: 50
- Joined: Sun Aug 02, 2009 8:05 am
Re: Faggots
I agree with the above post.
This is still a way to make charcoal, without deforestation.
However, since charcoal is so valuable (you can't make metal without it), the easy option should also be less efficient.
You get less charcoal this way, but preserve resources, it's give and take.
This is still a way to make charcoal, without deforestation.
However, since charcoal is so valuable (you can't make metal without it), the easy option should also be less efficient.
You get less charcoal this way, but preserve resources, it's give and take.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Faggots
I disagree with allowing charcoal without deforestation. The whole industry vs nature contention would disappear and there's room for a lot of color around that struggle.
I also think that unlimited branches from a single tree is pretty unrealistic as well, however I can see how tracking things like that on each object could become quite an overhead.
I also think that unlimited branches from a single tree is pretty unrealistic as well, however I can see how tracking things like that on each object could become quite an overhead.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Faggots
How about this: there's only a 50% chance that each fattie (That's what we call them around my place) produces a lump of coal?
Surprise.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Faggots
Jorb and Loftar will no doubt work out such specifics themselves, but hopefully they don't implement anything like this until they've worked out a way to stop players from getting infinite branches off a single mulberry tree in the center of their metropolis.Peter wrote:How about this: there's only a 50% chance that each fattie (That's what we call them around my place) produces a lump of coal?
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loftar
- Posts: 9096
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Re: Faggots
Actually, I have another idea altogether. But I'm not telling yet. :)theTrav wrote:Jorb and Loftar will no doubt work out such specifics themselves, but hopefully they don't implement anything like this until they've worked out a way to stop players from getting infinite branches off a single mulberry tree in the center of their metropolis.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Faggots
Sounds ominousloftar wrote:Actually, I have another idea altogether. But I'm not telling yet.