Graves

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Highneon
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Re: Graves

Post by Highneon »

This idea is genius and would be a great addition to the game
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painhertz
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Re: Graves

Post by painhertz »

Like to put my stamp on this as well, love the idea of adding remembrance for our dead and the like. Damn fine idea.
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Sazed
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Re: Graves

Post by Sazed »

I like the idea a lot, but it seems to lack incentive to bury someone with their belongings. The only thing it does is preserve them if someone else comes along and tries to loot them, so you're basically building something with the intent of having it vandalized. Perhaps when you bury someone, sort of like when you dig them up, you get a portion of their LP as a sort of "Reward" for honoring their remains, and if you bury them intact with all their items the reward is much greater?

The hardest part in my mind with this system, even as stated, is it would be easy to exploit. What stops a person from just burying, digging up, and burying a corpse over and over for the dig-up LP reward? Perhaps when you dig up a corpse instead of an intact skeleton, you get a "Decayed Corpse" or something similar that you can no longer bury.
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LimaZulu
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Re: Graves

Post by LimaZulu »

Sazed wrote:I like the idea a lot, but it seems to lack incentive to bury someone with their belongings. The only thing it does is preserve them if someone else comes along and tries to loot them, so you're basically building something with the intent of having it vandalized. Perhaps when you bury someone, sort of like when you dig them up, you get a portion of their LP as a sort of "Reward" for honoring their remains, and if you bury them intact with all their items the reward is much greater?

The hardest part in my mind with this system, even as stated, is it would be easy to exploit. What stops a person from just burying, digging up, and burying a corpse over and over for the dig-up LP reward? Perhaps when you dig up a corpse instead of an intact skeleton, you get a "Decayed Corpse" or something similar that you can no longer bury.
It could just require a lot of stamina, like plowing a field. If I wanted, I could plow, pave, and grass an area for good lp gain. Interesting point, though.
dra6o0n
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Re: Graves

Post by dra6o0n »

Nemerle wrote:In that case why not be able to reseal a mine, making a mausoleum in the process?
I would like to do that, but instead of making it a mausoleum, I'd rather seal the damn raiding mole rats in there for all eternity for wiping out my village and attempting to defile the mines that we made.
Jackwolf
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Re: Graves

Post by Jackwolf »

And you can only get the 'honouring' XP for burying those on your kin list. Otherwise you'll never see another corpse because everyone wants some LP from that random newbie who died to a rabbit.
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SacreDoom
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Re: Graves

Post by SacreDoom »

Graves would be useful indeed.
Luke_Prowler
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Re: Graves

Post by Luke_Prowler »

Perhaps to deter people from spamming bury-raid-bury or from people looting every tomb they see, maybe a grave robber will be cursed if they dig up a grave, which has negative impact on the robber (the higher quality of the grave the nastier the curse).
kario
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Re: Graves

Post by kario »

This idea is great and a fine addition.
i have many dead friends thanks to a nearby village.
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shadowchris
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Re: Graves

Post by shadowchris »

A catacomb would be epic. It's actually not hard to make a catacomb right now(not talking about skeletons in walls or something). Tunnels? mine them out. Skeletons? Just lay skeletons along the road and that road leads into a big room mines out. Gives me ideas :D
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