Map Preview 2: Quality

Announcements about major changes in Haven & Hearth.
Frelock
Posts: 66
Joined: Sat Jul 25, 2009 7:13 pm

Re: Map Preview 2: Quality

Post by Frelock »

4000 stealth? That would take 8 million LP. I wonder if you'd need 10 exploration to track it...

On topic, I like the way you've implemented quality. Will all the players get a full LP refund, so if I want to convert my 50 melee into 50 smithing, I could do so? Or should I be saving up LP to spend it when the map changes?
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Jest
Posts: 94
Joined: Mon Aug 10, 2009 10:57 pm

Re: Map Preview 2: Quality

Post by Jest »

I was hoping for a more graphical quality display. Like having 5 dots next to the item name or under it and if the quality is 3 there will be 3 lit dots and two unlit dots. Something like that.
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kaka
Posts: 673
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Location: Château de Gâteau

Re: Map Preview 2: Quality

Post by kaka »

Jest wrote:I was hoping for a more graphical quality display. Like having 5 dots next to the item name or under it and if the quality is 3 there will be 3 lit dots and two unlit dots. Something like that.
Don't ask for too much. :P
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PhaedrothSP
Posts: 544
Joined: Sat Aug 01, 2009 6:07 am

Re: Map Preview 2: Quality

Post by PhaedrothSP »

I have a feeling its going to be pretty annoying to have to bring up dexterity and psyche with how high our other stats are at the moment, unless of course our attributes are going to be reset too.
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theTrav
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Re: Map Preview 2: Quality

Post by theTrav »

Interesting peek. Still hard to tell much about how you've implemented it, we don't know what quality means in terms of use, we don't know if it's a percentage or a limitless number, we don't know how/if there's interaction between the new LP sinks and the quality of the items produced (it's a pretty safe assumption, but I'm sure it's possible that they're for other aspects of crafting).
PhaedrothSP wrote:I have a feeling its going to be pretty annoying to have to bring up dexterity and psyche with how high our other stats are at the moment, unless of course our attributes are going to be reset too.
That'll teach you for stat grinding :P
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PhaedrothSP
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Re: Map Preview 2: Quality

Post by PhaedrothSP »

What will I ever do with all this cheese now? :lol:
fratt
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Joined: Fri Aug 14, 2009 11:47 am

Re: Map Preview 2: Quality

Post by fratt »

what will happen to perception points our characters have? perception = dexterity? or are they gone and all the sheeps and bears died for nothing? =)
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Omnipotent
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Re: Map Preview 2: Quality

Post by Omnipotent »

Looks awesome, can't wait.
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JokkeL
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Joined: Fri Aug 14, 2009 3:22 pm

Re: Map Preview 2: Quality

Post by JokkeL »

fratt wrote:what will happen to perception points our characters have? perception = dexterity? or are they gone and all the sheeps and boars died for nothing? =)
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g1real
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Re: Map Preview 2: Quality

Post by g1real »

Looks awesome so far, I hope that smithing will affect the chance of high quality items you can get. So a newby might by 0.05% chance get a 90 QL sword, but someone with 100 smithing a 5% chance.
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