The Nominal Price Formula (a way to base pts on calculation)

General discussion and socializing.
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hazzor
Posts: 2245
Joined: Sat Sep 17, 2011 11:00 am

Re: The Nominal Price Formula (let's put the end to pts)

Post by hazzor »

provincialist wrote:damn, i'm suprised that people don't really get the point of having a formula to calculate labor cost :D
--
i would understand if someone say, for example, "that's wrong, i disagree that 1h of process cost 1 coin, you just made it up from nothing", but that's different..
that's because you don't want to pay someone based on how much work they did, you want to play someone based on how useful the item is...

especially when it's considered that a fair amount of the game's higher tier curios are foragables and randomly spawning (edels, flots, bluebells and pearls)
so one person could find 10 pearls from a cupboard whereas another person (usually me) can go through a mansion of cupboards of mussels and not get a single pearl.

The only situation i can see it being reasonable to pay someone based on how much time they worked, is if it was paying someone to brick grind/wall build, which doesn't happen often...
Oh boy, here I go cheesemaking again...
provincialist
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Joined: Fri Apr 23, 2010 1:07 pm

Re: The Nominal Price Formula (let's put the end to pts)

Post by provincialist »

i wrote above, it doesn't measures time or labor of person who created.
All that is written below, is just my thoughts on meshuring how useful object is, and how much labour you need to put in it to get produce it yourself.
please, read.
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hazzor
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Joined: Sat Sep 17, 2011 11:00 am

Re: The Nominal Price Formula (let's put the end to pts)

Post by hazzor »

provincialist wrote:i wrote above, it doesn't measures time or labor of person who created.
All that is written below, is just my thoughts on meshuring how useful object is, and how much labour you need to put in it to get produce it yourself.
please, read.
... uhh

"measuring how useful object is, and how much labour you need to put in it"
"it doesn't measure time or labor"

bu- wha... i don't...
Oh boy, here I go cheesemaking again...
provincialist
Posts: 14
Joined: Fri Apr 23, 2010 1:07 pm

Re: The Nominal Price Formula (let's put the end to pts)

Post by provincialist »

:? don't be a fat troll, you quoted half of sentence.. why not just few letters?
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DDDsDD999
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Re: The Nominal Price Formula (let's put the end to pts)

Post by DDDsDD999 »

No.
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Gengix
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Location: Alberta, Canadia

Re: The Nominal Price Formula (let's put the end to pts)

Post by Gengix »

If it ain't broke, don't fix it. The economy that is placed right now is working, and will continue to work.
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Dallane
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Re: The Nominal Price Formula (let's put the end to pts)

Post by Dallane »

ITT terrible econ idea that will never work.
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MagicManICT
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Re: The Nominal Price Formula (let's put the end to pts)

Post by MagicManICT »

It's not a bad idea, but without tools to track and measure various values, it's a pointless exercise. The market just isn't big enough, people value things at different prices, and the management of coins is horrid.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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rye130
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Re: The Nominal Price Formula (let's put the end to pts)

Post by rye130 »

Didn't even bother reading the formula post because there is no purpose. The barter system/point system that everyone is using now works fine, and is very easy to use. Formulas are a hassle and annoying.
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dagrimreefah
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Re: The Nominal Price Formula (let's put the end to pts)

Post by dagrimreefah »

rye130 wrote:Didn't even bother reading the formula post because there is no purpose. The barter system/point system that everyone is using now works fine, and is very easy to use. Formulas are a hassle and annoying.
Yes, but try getting that point across to a Keynesian.

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