How to "fix" vaults

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
TeckXKnight
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: How to "fix" vaults

Post by TeckXKnight »

That wasn't the suggestion though. The idea was to make constructables that took up space and improved walls so that you would have to expand outwards to accommodate them. Ideally there'd be an upward limit, likely bringing brickwalls back up to their current strength. The point of this was to forcibly make claims larger if they wanted to maximize defense so that they couldn't hide in tiny mountain crevices like they currently do. =)
User avatar
krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: How to "fix" vaults

Post by krikke93 »

TeckXKnight wrote:That wasn't the suggestion though. The idea was to make constructables that took up space and improved walls so that you would have to expand outwards to accommodate them. Ideally there'd be an upward limit, likely bringing brickwalls back up to their current strength. The point of this was to forcibly make claims larger if they wanted to maximize defense so that they couldn't hide in tiny mountain crevices like they currently do. =)
+1

only thing to add to this is supernoob's post about auth objects having no hitbox and mineholes requiring space. those two ideas combined would solve it 100%. please Jorbtar :D
Hope you have a great day

Return to “Critique & Ideas”