In game currency

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GanjaGuardian
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Re: In game currency

Post by GanjaGuardian »

Back in World 3 I was in a village that used tin coins as currency. There was a strict rule of "No outside trading" though, so you couldn't just trade for some tin bars and make your own coins. Of course this rule is virtually impossible to enforce. You could really only use coins as currency in a tight, trustworthy group - but if everyone is so loving and trusting you would just share everything anyway.

The system used was basically this:

3 Village claims on the same river system.
There were vending stands in each village and people would just post like 10 coins for 10 raw rabbit meat or something.
IIRC the village had one or two tin mines which were strictly locked down to the leadership so they controlled the minting.

I'm not sure if people took advantage of outside trade or not, I certainly didn't.
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Gallade
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Re: In game currency

Post by Gallade »

I'm sure coins can work for a village's microeconomy to control the consumption of goods. For instance, a village's chief could build vending stands with mildly-to-hard to acquire items (Curios, metals, hi-q food) and give each villager an "allowance" of coins made from common metals (copper, cast iron) that they can save up or spend there.

When this extends beyond a village of course it can't work, since it becomes impossible by then to give nominal values to the coin...
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MagicManICT
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Re: In game currency

Post by MagicManICT »

Sevenless wrote:I'm under the impression 10 coins can be melted into a nugget. But you still need specific amounts before they have ingame utility.
First I've heard this, but given how little coinage is used, it wouldn't surprise me if it's true and only a few people actually knew!

Seems like I heard of another village using coins in w3, but that's been 3 years ago now.

It would certainly be possible to use them as, despite popular belief, it's not like the US Mint (or any other country) printing paper money. Bills don't get used up and stay in circulation until damaged/destroyed. Metal coins would get used up as people needed metal for various things, ESPECIALLY CURIOS. That means there isn't a strict need for a governing body controlling the amount in circulation. Of course, the only reason to make coins is to have change for a bar. Why not just use the bar to begin with and sell in a fixed quantity instead of singles? Ex.: 1 q40 blueberry is worth 10 q20 iron coins. That means 10 blueberries are worth 1 bar. Easier to just deal with the bar and trade when you have 10 blueberries. Converting back to bars from coins is just using up coal in the finery forge.
Last edited by MagicManICT on Wed Jul 31, 2013 8:06 am, edited 1 time in total.
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TeckXKnight
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Re: In game currency

Post by TeckXKnight »

Sevenless wrote:I'm under the impression 10 coins can be melted into a nugget. But you still need specific amounts before they have ingame utility.
Can they? I never had any luck with that.
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Patchouli_Knowledge
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Re: In game currency

Post by Patchouli_Knowledge »

Actually they were meltable to bars but it has to be the same quality to avoid quality reduction side effect.
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Sevenless
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Re: In game currency

Post by Sevenless »

TeckXKnight wrote:
Sevenless wrote:I'm under the impression 10 coins can be melted into a nugget. But you still need specific amounts before they have ingame utility.
Can they? I never had any luck with that.
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I didn't know either until a couple days ago. Villager did it and mentioned it offhandedly. It's actually been mentioned in the wiki for a while it seems.
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AnnaC
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Re: In game currency

Post by AnnaC »

>not using blueberries for currency
>world 3 +4

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Astarisk
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Re: In game currency

Post by Astarisk »

my favorite form of currency are eels.....mmm...eels...

I do recall some group trying to take over all the gold mines in a previous world to try to make that a currency, but I don't know, memory could be fuzzy.
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Potjeh
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Re: In game currency

Post by Potjeh »

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Grog
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Re: In game currency

Post by Grog »

I was just going to write about good old Buyan times, back when the Bottleneck faction had big trading areas and the metalcoins actually worked well.
It also worked well because we had a charterstone every ally got access to, so everyone was able to port there easily without the need of crossroads.
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