Probably horrible idea about preventing alts

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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shubla
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Re: Probably horrible idea about preventing alts

Post by shubla »

DDDsDD999 wrote:
shubla wrote:I still think captchas would work best. Every 5 minutes or so.
I'm thinking every time you craft or eat an item.
Yeah, then you could buy captchas off. like 1€ = 100 captchas bypass.

Also there would be certain amount of time to solve captcha. So they would change every now and then for example.
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borka
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Re: Probably horrible idea about preventing alts

Post by borka »

i see lots of computers been thrown out of windows ... and

The server is up

There is 1 hearthling playing.

Among these, there are 1 shubla from Finland

Lag-O-Meter: 3.7 centilags
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simimi
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Re: Probably horrible idea about preventing alts

Post by simimi »

Why stupid captcha, just pop some questions about math, history, geography, making an educating game for game addict kids.
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Serious, captcha are major turn off, would never play a game like more than 30 mnt.
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HarryDresden
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Re: Probably horrible idea about preventing alts

Post by HarryDresden »

borka wrote:i see lots of computers been thrown out of windows ... and

The server is up

There is 9 hearthling playing.

Among these, there are 1 shubla from Finland, 8 Children of Mother Russia just to be Contrary

Lag-O-Meter: 3.7 centilags
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Denkar
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Re: Probably horrible idea about preventing alts

Post by Denkar »

The idea would completely eliminate trading, and also jorb and loftar have already said that there's no way in hell they're adding captchas
venatorvenator
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Re: Probably horrible idea about preventing alts

Post by venatorvenator »

Captchas aren't elegant. A better, more immersive solution is minigames, which botwise yields the same result. If farming, eating etc were done through minigames I'm sure botting would be harder.
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Yuura
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Re: Probably horrible idea about preventing alts

Post by Yuura »

venatorvenator wrote:Captchas aren't elegant. A better, more immersive solution is minigames, which botwise yields the same result. If farming, eating etc were done through minigames I'm sure botting would be harder.
Playing a mini-game just to eat food o.o? Farming would be understandable, but the mini-game concept (or how I'm imagining it) just doesn't sit right with Haven, at least IMO :/

As for the actual topic, I don't think alt abuse will be much of an issue with Hafen anyways, given the fact that we no longer have hearth-spawns. Whether party-arrows are a thing or not, it's not like that will matter, since it will be required for you to actually meet up with someone before partying, right? (Pretty sure it's been mentioned that they won't be present, at least not initially.)

Of course, that would make grouping up with friends rely pretty much on comparing world maps and such, so I'm wondering if Jorbtar have some other mechanic in mind that they're not telling us about... >.>
Aihal
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Re: Probably horrible idea about preventing alts

Post by Aihal »

Actually, it seems like this idea could improve trade by creating viable niche markets at every quality level; greater range of useful products = room for more merchants?

Instead of totally excluding use of high-q items by low-skill chars, perhaps you could just hard- or soft-cap the FEP's against farming/cooking/survival? That way the food isn't useless to low-lvl chars, just inefficient. And you couldn't be q'ed out of a feast and starve to death at the banquet table.

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