When the game comes out it will still be in alpha, so why not.
Basically, my idea on preventing alt spam and forcing using mains is pretty simple but needs some polishing - In order to eat a farmed item, you need a farming proficiency that is required to farm it in the first place. Cooked - cooking (idk how this would work though considering cooked items also take oven quality into consideration), and same with curios. Basically what this does is makes raising a character from 0 to hero almost as hard as the very first time you raise your main.
The biggest fault I can see in this is it removes all "forced" teamwork that was there with personal beliefs, in other words you can do everything by yourself. Any ideas on top of this? Critique?
edit: oh and it would also probably fuck up trade
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NOOBY93
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Probably horrible idea about preventing alts
Jalpha wrote:I believe in my interpretation of things.
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mvgulik
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Re: Probably horrible idea about preventing alts
Seems to me that the use of a vending or barter stand would be an easy way around this.NOOBY93 wrote:Basically what this does is makes raising a character from 0 to hero almost as hard as the very first time you raise your main.
(CQ: Learning feature on vending and barter stand would have to go to.)
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krikke93
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Re: Probably horrible idea about preventing alts
I really like this idea. It's so simple and I hardly see downsides to this (apart from trading). 
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NOOBY93
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Re: Probably horrible idea about preventing alts
Umm how? You simply wouldn't be able to eat, study, etc. an item that is "higher level" than you are in the proficiency required to create it yourself. The alt you're feeding the food to, would need to have say 300 farming, to eat Q300 carrots making creation of fast archer alts much more difficult.mvgulik wrote:Seems to me that the use of a vending or barter stand would be an easy way around this.NOOBY93 wrote:Basically what this does is makes raising a character from 0 to hero almost as hard as the very first time you raise your main.
Jalpha wrote:I believe in my interpretation of things.
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mvgulik
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Re: Probably horrible idea about preventing alts
Hue ... aha, you meant:
"In order to eat a farmed item of a particular quality, the character needs to have a farming proficiency of at least the same level."
I got to ponder on that a bit more. As it seems riddled with tricky problems, like with oven-baked stuff you already mentioned.
"In order to eat a farmed item of a particular quality, the character needs to have a farming proficiency of at least the same level."
I got to ponder on that a bit more. As it seems riddled with tricky problems, like with oven-baked stuff you already mentioned.
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NOOBY93
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Re: Probably horrible idea about preventing alts
It's just an idea you know. I don't know enough about game design to min-max the details (like balancing, or the oven problem).mvgulik wrote:Hue ... aha, you meant:
"In order to eat a farmed item of a particular quality, the character needs to have a farming proficiency of at least the same level."
I got to ponder on that a bit more. As it seems riddled with tricky problems, like with oven-baked stuff you already mentioned.
If they do take it into consideration they could solve the oven problem much better than I could I guess
And yeah sorry that's what I meant, English isn't my first language.
Jalpha wrote:I believe in my interpretation of things.
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shubla
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Re: Probably horrible idea about preventing alts
I still think captchas would work best. Every 5 minutes or so.

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Jesus_Smith_Nandez
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Re: Probably horrible idea about preventing alts
It's good but it cripples trade. The whole point of people trading is to get things you can't make in exchange for things you can, and when people can't use things they can't create it eliminates like 60% of trade.
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NOOBY93
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Re: Probably horrible idea about preventing alts
Yeah, that's a major flaw, but if there was a way to work around that and enable trade, the idea would be really viable IMO.Jesus_Smith_Nandez wrote:It's good but it cripples trade. The whole point of people trading is to get things you can't make in exchange for things you can, and when people can't use things they can't create it eliminates like 60% of trade.
Also, I don't think it would fuck up 60% of the trade. During the time I played this game, most of the foodstuffs I'd buy I could already make myself, just didn't have an industry big enough to make the time spent making the food more profitable than spending pearls instead. Most end-game trade is like this, everyone can make everything but the guy with the biggest industry sells.
Jalpha wrote:I believe in my interpretation of things.
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DDDsDD999
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Re: Probably horrible idea about preventing alts
I'm thinking every time you craft or eat an item.shubla wrote:I still think captchas would work best. Every 5 minutes or so.




