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bekill
- Posts: 22
- Joined: Fri Dec 23, 2011 10:44 am
Re: Crashing fairly often.
For clarification I should note this has been happening for a few days now, and could have possibly coincided with me updating my java to the newest version.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Crashing fairly often.
This bug is known and stickied. Search first, then post. Merging.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: IndexOutOfBoundsException: 1 remaining, only had 0
Well, I've proceeded to turn off all lighting, and so far I have quit crashing since this. I've put in 3-4 hours this way, I think.
edit: ok, so this didn't do much, but seems like the time between crashes is longer. I've not recorded the times very well to see.
edit: ok, so this didn't do much, but seems like the time between crashes is longer. I've not recorded the times very well to see.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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czaper2
- Posts: 389
- Joined: Mon Aug 26, 2013 12:48 pm
Re: IndexOutOfBoundsException: 1 remaining, only had 0
When I tried to move the character window just now, it crashed the second I click it with this error. Right clicked a rabbit carcass in cupboard and had it as well.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Constantly Crashing in Houses, only Houses
Has been like this since world start, all types of houses cause me to crash when I enter them or walk around in them. Java is up to date, everything else is generally fine except for the odd crash here and there. Just houses cause me to crash every single time.
java.lang.RuntimeException: haven.BGL$BGLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
at haven.HavenPanel$6.run(HavenPanel.java:472)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:387)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.jogamp.common.nio.Buffers.rangeCheck(Buffers.java:1033)
at jogamp.opengl.gl4.GL4bcImpl.glNormalPointer(GL4bcImpl.java:19586)
at haven.BGL$73.run(BGL.java:577)
at haven.BGL.run(BGL.java:78)
... 22 more
java.lang.RuntimeException: haven.BGL$BGLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
at haven.HavenPanel$6.run(HavenPanel.java:472)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:387)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.jogamp.common.nio.Buffers.rangeCheck(Buffers.java:1033)
at jogamp.opengl.gl4.GL4bcImpl.glNormalPointer(GL4bcImpl.java:19586)
at haven.BGL$73.run(BGL.java:577)
at haven.BGL.run(BGL.java:78)
... 22 more
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Yasgur
- Posts: 151
- Joined: Sun Aug 09, 2009 11:17 pm
Re: Constantly Crashing in Houses, only Houses
Same here, and more frequently since latest Java update.
BTW, Jorb has been merging these threads.
BTW, Jorb has been merging these threads.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Constantly Crashing in Houses, only Houses
Do you know which is the appropriate thread to merge into?
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Yasgur
- Posts: 151
- Joined: Sun Aug 09, 2009 11:17 pm
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: IndexOutOfBoundsException: 1 remaining, only had 0
Are there, by any chance, any particular objects and/or effects on screen when this happens?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Yasgur
- Posts: 151
- Joined: Sun Aug 09, 2009 11:17 pm
Re: IndexOutOfBoundsException: 1 remaining, only had 0
It happens to me almost always in my cabin.
Chair, table, cupboards, tub.
Chair, table, cupboards, tub.