Very true.shubla wrote:mountains that you cant get down because camera is buggy and they are so high? Your character very realistically jumping like 200 meter cliffs up and down like its nothing?vatas wrote:I admit that having to shovel 9001 units of dirt is tedious but have you seen what kind of mountains this game now has thanks to actual elevations?
-
Merla
- Posts: 94
- Joined: Sat Aug 29, 2015 12:26 pm
Re: Discuss Terraforming
-
Merla
- Posts: 94
- Joined: Sat Aug 29, 2015 12:26 pm
Re: Discuss Terraforming
Wearable rope with realistic climbing animation to traverse a cliff, problem solved.jorb wrote:Aww yeah, bossman Haven guy.shubla wrote:Your character very realistically jumping like 200 meter cliffs up and down like its nothing?
Srsly, though, there will be QQ when we do add limitations to the ridges.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Discuss Terraforming
I dont see anything wrong in carrying 200 meter long ropes and throwing them on cliffs.Merla wrote:Wearable rope with realistic climbing animation to traverse a cliff, problem solved.jorb wrote:Aww yeah, bossman Haven guy.shubla wrote:Your character very realistically jumping like 200 meter cliffs up and down like its nothing?
Srsly, though, there will be QQ when we do add limitations to the ridges.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Merla
- Posts: 94
- Joined: Sat Aug 29, 2015 12:26 pm
Re: Discuss Terraforming
But you don't agree carrying a rope and climbing up or down a cliff is more realistic than how it is currently?
Last edited by Merla on Fri Sep 04, 2015 8:46 pm, edited 1 time in total.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Discuss Terraforming
Maybe abit.Merla wrote:But you don't agree it's more realistic than how it is currently?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Discuss Terraforming
So looking forward to that limitation... bugged my brain out when I saw that first 200 meter jump.jorb wrote:Aww yeah, bossman Haven guy.shubla wrote:Your character very realistically jumping like 200 meter cliffs up and down like its nothing?
Srsly, though, there will be QQ when we do add limitations to the ridges.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Discuss Terraforming
Honestly we had experience with Salem showing climbing mechanics as "neat in theory, shitty as hell in practice".jorb wrote:Aww yeah, bossman Haven guy.shubla wrote:Your character very realistically jumping like 200 meter cliffs up and down like its nothing?
Srsly, though, there will be QQ when we do add limitations to the ridges.
Could we just change it to a climbing animation that takes longer up/down for large cliffs?
I have zero issues with terraforming as is currently. Also I doubt many people have metal shovels yet, which are endgame terraforming speed.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Discuss Terraforming
I guess you havent really terraformed much thenSevenless wrote: I have zero issues with terraforming as is currently. Also I doubt many people have metal shovels yet, which are endgame terraforming speed.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Merla
- Posts: 94
- Joined: Sat Aug 29, 2015 12:26 pm
Re: Discuss Terraforming
Haha, that was my guess as well, either that or they found relatively flat land and terraformed it. Relatively flat land is the only thing that is somewhat reasonable when terraforming in my experience.shubla wrote:I guess you havent really terraformed much thenSevenless wrote: I have zero issues with terraforming as is currently. Also I doubt many people have metal shovels yet, which are endgame terraforming speed.
-
Merla
- Posts: 94
- Joined: Sat Aug 29, 2015 12:26 pm
Re: Discuss Terraforming
Climbing animation + taking longer would be a good start at least. For high cliffs that is. Smaller ones we should still be able to hop over.Sevenless wrote:Honestly we had experience with Salem showing climbing mechanics as "neat in theory, shitty as hell in practice".jorb wrote:Aww yeah, bossman Haven guy.shubla wrote:Your character very realistically jumping like 200 meter cliffs up and down like its nothing?
Srsly, though, there will be QQ when we do add limitations to the ridges.
Could we just change it to a climbing animation that takes longer up/down for large cliffs?
I have zero issues with terraforming as is currently. Also I doubt many people have metal shovels yet, which are endgame terraforming speed.