Spectacle utility

Thoughts on the further development of Haven & Hearth? Feel free to opine!
LoLa
Posts: 109
Joined: Mon Feb 22, 2016 4:45 am

Re: Spectacle utility

Post by LoLa »

Sevenless wrote:A lowbie pair of spectacles gives a nice amount of per, but due to the current metal/LP progression they are not nearly as big a step forward as they used to be. By the time you've got enough metal rolling (at least for small villages) to get them, you're already past the point where +6 per makes a big difference.

The big kicker is the introduction of that anvil/hammer requirement compared to legacy. If that was removed, I feel the utility of spectacles would increase again. As is I was tempted to not bother making them since that neck/face slot is often occupied by bandages anyway.
Completely agree.
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Teleskop
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Re: Spectacle utility

Post by Teleskop »

LoLa wrote:
Sevenless wrote:A lowbie pair of spectacles gives a nice amount of per, but due to the current metal/LP progression they are not nearly as big a step forward as they used to be. By the time you've got enough metal rolling (at least for small villages) to get them, you're already past the point where +6 per makes a big difference.

The big kicker is the introduction of that anvil/hammer requirement compared to legacy. If that was removed, I feel the utility of spectacles would increase again. As is I was tempted to not bother making them since that neck/face slot is often occupied by bandages anyway.
Completely agree.
dat necro
Teleskop
LoLa
Posts: 109
Joined: Mon Feb 22, 2016 4:45 am

Re: Spectacle utility

Post by LoLa »

Teleskop wrote:
LoLa wrote:
Sevenless wrote:A lowbie pair of spectacles gives a nice amount of per, but due to the current metal/LP progression they are not nearly as big a step forward as they used to be. By the time you've got enough metal rolling (at least for small villages) to get them, you're already past the point where +6 per makes a big difference.

The big kicker is the introduction of that anvil/hammer requirement compared to legacy. If that was removed, I feel the utility of spectacles would increase again. As is I was tempted to not bother making them since that neck/face slot is often occupied by bandages anyway.
Completely agree.
dat necro
dat spam. So you aren't allowed to post in old threads about suggestions you agree with?
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shubla
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Re: Spectacle utility

Post by shubla »

Maybe he is just bumping them so he doesnt have to make new one.
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sabinati
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Re: Spectacle utility

Post by sabinati »

Teleskop wrote:
LoLa wrote:
Sevenless wrote:A lowbie pair of spectacles gives a nice amount of per, but due to the current metal/LP progression they are not nearly as big a step forward as they used to be. By the time you've got enough metal rolling (at least for small villages) to get them, you're already past the point where +6 per makes a big difference.

The big kicker is the introduction of that anvil/hammer requirement compared to legacy. If that was removed, I feel the utility of spectacles would increase again. As is I was tempted to not bother making them since that neck/face slot is often occupied by bandages anyway.
Completely agree.
dat necro
It's what people are supposed to do!
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VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Spectacle utility

Post by VDZ »

Teleskop wrote:
LoLa wrote:
Sevenless wrote:A lowbie pair of spectacles gives a nice amount of per, but due to the current metal/LP progression they are not nearly as big a step forward as they used to be. By the time you've got enough metal rolling (at least for small villages) to get them, you're already past the point where +6 per makes a big difference.

The big kicker is the introduction of that anvil/hammer requirement compared to legacy. If that was removed, I feel the utility of spectacles would increase again. As is I was tempted to not bother making them since that neck/face slot is often occupied by bandages anyway.
Completely agree.
dat necro
Unlike most recent necros, this one is entirely justified. Jorb agreed in this thread, but nothing has changed since.
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Granger
Posts: 9255
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Re: Spectacle utility

Post by Granger »

VDZ wrote: Unlike most recent necros, this one is entirely justified. Jorb agreed in this thread, but nothing has changed since.
He said he'll consider: Something completely different to agreeing to change it.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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VDZ
Posts: 2766
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Re: Spectacle utility

Post by VDZ »

Granger wrote:
VDZ wrote: Unlike most recent necros, this one is entirely justified. Jorb agreed in this thread, but nothing has changed since.
He said he'll consider: Something completely different to agreeing to change it.
I meant that he agreed that it might be a problem. Which would logically either lead to a change or to the devs concluding fixing it is not practical. We haven't seen either yet.
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Kalacia
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Re: Spectacle utility

Post by Kalacia »

Id rarther people necroed ideas than just posting the same shit in another thread in the exact same way as before....

Although, i will admit, i am a culprit of "idea spam"
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Undefined
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Re: Spectacle utility

Post by Undefined »

I think this isn't so much of a problem now, getting metal seems to be far easier with far higher quality far earlier.

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