-
Maiden
- Posts: 148
- Joined: Thu Oct 07, 2010 4:54 am
Re: Non-FEP food
Jesus christ, deal with walking, you don't have to run everywhere. There's a difference between things you have to spend energy on, and running everywhere because you're an impatient loon
-
Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: Non-FEP food
How long/how much effort was it to collect those rats and how many energy bar refills did they provide?
High energy low hunger foods shouldn't be more work to create than regular FEP busting foods imo.
High energy low hunger foods shouldn't be more work to create than regular FEP busting foods imo.
-
Maiden
- Posts: 148
- Joined: Thu Oct 07, 2010 4:54 am
Re: Non-FEP food
Not tons of effort, if you see rats, pick them up, over a lot of people it adds up
And they're 450% for 2%, the best energy hunger food our group has found
And they're 450% for 2%, the best energy hunger food our group has found
-
kilakan
- Posts: 408
- Joined: Sun Jun 13, 2010 2:33 am
Re: Non-FEP food
*exploratory mining trips* You try cracking stone every 5 tiles in all of the caves and not use any stamina!Maiden wrote:Jesus christ, deal with walking, you don't have to run everywhere. There's a difference between things you have to spend energy on, and running everywhere because you're an impatient loon
-Distant clown noises.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Non-FEP food
...? We're talking about miners and terraformers here. There's no effective way to reduce the insane energy drain that is mining to a point where it wouldn't unbalance this FEP system.Maiden wrote:Jesus christ, deal with walking, you don't have to run everywhere. There's a difference between things you have to spend energy on, and running everywhere because you're an impatient loon
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Non-FEP food
lol. l2pSevenless wrote:...? We're talking about miners and terraformers here. There's no effective way to reduce the insane energy drain that is mining to a point where it wouldn't unbalance this FEP system.Maiden wrote:Jesus christ, deal with walking, you don't have to run everywhere. There's a difference between things you have to spend energy on, and running everywhere because you're an impatient loon
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Non-FEP food
XD You've been sassy lately. Having fun I hope?sabinati wrote:lol. l2p
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Non-FEP food
yeah, we're having fun and stamina management is a non issue
-
Maiden
- Posts: 148
- Joined: Thu Oct 07, 2010 4:54 am
Re: Non-FEP food
We had issues the first day or two, learning what to do, but it's completely manageable once you get established, the only real issue would be for hermits, who need to do everything
-
venatorvenator
- Posts: 1066
- Joined: Fri Mar 07, 2014 5:59 pm
Re: Non-FEP food
I think every new char should receive a starter pack with seeds and badger hides and gold nuggets, and not feel hungry or have low energy for its first 100 play hours because that forces us to make decisions. There should also be a combat move where you instantly ko noobs with less UA than you from a distance. And animals should never flee or fight back and should in fact be changed for stuffed models instead.
Xcom wrote:Most good things last only a short time