If you inspect the first crop you plant, you can see if it's quality is going up or down. If you're farming skill is high enough, chances are quality will go up faster than it goes down, but testing can get gains of 10+ quality in 3 generations. It also allows very small batches to be ramped up quickly.DaniAngione wrote:What's what this testing thing I see a lot of fuss about?
I just plant, harvest and replant and quality is steadily growing side by side with my farming skill.Is there anything I'm missing?
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Kelody
- Posts: 253
- Joined: Wed Feb 05, 2014 8:38 pm
Re: Farming: Fertilizers
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Farming: Fertilizers
I'm thinking more like LadyGoo here. I never really liked the idea of manure collection just because animals and their pathing AI stuff makes them tedious to collect from for the most part.LadyGoo wrote:Well, the system could be changed in a way that fertilization would be something optional (removing the unfertilized land part) or you could maxe compost bins to actually produce the compost without need in animals. As the OP stated, getting +4 should be a bit unlikely. And noobs cannot catch up with bigger villages anyways.Peonaz3 wrote:Division between noobs struggling to tame animals, and developed villages will grow even bigger. New players will develop relatively slower too, they already waiting long days to gather 10 straw for beehive..
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: Farming: Fertilizers
This just sounds like more work.
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Badich
- Posts: 139
- Joined: Tue Mar 02, 2010 2:15 pm
- Location: Moscow
Re: Farming: Fertilizers
It is.
The more you work the more you get.
The more you work the more you get.
London is the capital of Great Britain
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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: Farming: Fertilizers
Wow you don't say. Listen, some of us like to keep up with other players without having to play 24/7.Badich wrote:It is.
The more you work the more you get.
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Badich
- Posts: 139
- Joined: Tue Mar 02, 2010 2:15 pm
- Location: Moscow
Re: Farming: Fertilizers
Play as you wish you will lose nothing. What is a problem?Grable wrote: Wow you don't say. Listen, some of us like to keep up with other players without having to play 24/7.
London is the capital of Great Britain
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Farming: Fertilizers
I like fertilizers as a byproduct of animals, but I am leery about adding more work per crop tile. Dung heaps which nearby crops can draw from automatically, or some such, could be cool, however.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Farming: Fertilizers
Make them beehive like maybe? But with different effect that speed.
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no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."