Removing tps didnt work

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DDDsDD999
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Re: Removing tps didnt work

Post by DDDsDD999 »

It's another thing that makes the game chore simulator rather than a game.
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ramones
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Re: Removing tps didnt work

Post by ramones »

Trading = Auction house = win win.
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jorb
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Re: Removing tps didnt work

Post by jorb »

I more or less agree, yes.
You walk 5 minutes to loftar's place in dev server with wagon and then you say that trading is fun.
No, I do not.
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_Gunnar
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Re: Removing tps didnt work

Post by _Gunnar »

Wow, awesome.
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dafels
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Re: Removing tps didnt work

Post by dafels »

I wonder how would implementing the good features(hs spawning/tps/rivers(map gen) / combat(with little fixes) etc..) from old haven in the new haven would work out.
I think it would be really an upgraded version of haven, it would make this chore simulator more playable than it is now, would bring lots of old players back and more fun, but that's just me. :roll:
spawningmink
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Re: Removing tps didnt work

Post by spawningmink »

bring back ports ty ty ty
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Potjeh
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Re: Removing tps didnt work

Post by Potjeh »

jorb wrote:I more or less agree, yes.
WTF? Roads work just fine.
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TeckXKnight
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Re: Removing tps didnt work

Post by TeckXKnight »

Potjeh wrote:
jorb wrote:I more or less agree, yes.
WTF? Roads work just fine.
While they do work fine these points aren't invalid. The current reality in-game is that it's too easy to disrupt long range travel and if anyone joins they have to endure a nightmarish hell walk to their friends. These are both inhibiting factors detrimenting roads that can be improved upon.
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shubla
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Re: Removing tps didnt work

Post by shubla »

Potjeh wrote:
jorb wrote:I more or less agree, yes.
WTF? Roads work just fine.
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Potjeh
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Re: Removing tps didnt work

Post by Potjeh »

TeckXKnight wrote:
Potjeh wrote:
jorb wrote:I more or less agree, yes.
WTF? Roads work just fine.
While they do work fine these points aren't invalid. The current reality in-game is that it's too easy to disrupt long range travel and if anyone joins they have to endure a nightmarish hell walk to their friends. These are both inhibiting factors detrimenting roads that can be improved upon.
I disagree with the first, and the second has nothing to do with roads but rather the terrible spawn mechanics (I thought there was a reason Brodgar was abolished in world 3).
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