STOP! Hammer time!

Thoughts on the further development of Haven & Hearth? Feel free to opine!
MadNomad
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: STOP! Hammer time!

Post by MadNomad »

ven wrote:It should be oppressive in my opinion.
It should be based on colors of other moves so it wont be too weak or op.
MadNomad
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: STOP! Hammer time!

Post by MadNomad »

jordancoles wrote:Stuns r bad
depends if u can land next hit or prevent someone from running away just because of the fact of stunning someone
Saergof
Posts: 96
Joined: Thu Sep 08, 2016 2:32 pm

Re: STOP! Hammer time!

Post by Saergof »

to add hammers as a weapon
If the game so far seeks ways to have more or less realistic approach to weapon use, in that case fantasy hammers may be a problem. Medieval (with small head, without fancy looks) war hammer, hovewer, can really become a nice addition.
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jorb
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Location: Here, there and everywhere.

Re: STOP! Hammer time!

Post by jorb »

Hammers should be weapons, yeah.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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