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StarChaser
- Posts: 267
- Joined: Sat May 30, 2009 10:16 am
- Location: Australia
Re: The final solution?
PICS OR IT DIDN'T HAPPEN! (But seriously, I can't see the RoB due to fragmented packets, pics would be awesome)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The final solution?
Just a word in defense of morals -- you may want to make sure that they actually stole stuff (rather than just looking around) before you murder them. Just sayin'. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: The final solution?
You NEED the theft skill to generate a theft scent.
Having it without a hearthfire means there's an 90% chance that it was grinded solely for the purpose of stealing.
Having it without a hearthfire means there's an 90% chance that it was grinded solely for the purpose of stealing.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The final solution?
Nope, just looking in a container currently only requires trespassing, and generates theft scents. It will be fixed, but my current inventory implementation doesn't support it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: The final solution?
I was searching the forums! How did i miss that? ARGH.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.