....just another exploit to me.
That is the point of the suggestion,,, to NOT need exploits.
-
boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Animals should be aggressive when reaggroed
And what does this chasing accomplish? You do it for 12 RL hours so they bleed out?sMartins wrote:He keep running untill is far a minimap from you...you need to exit combat, go away and come back, he will be there....walk around him and chase in the opposite direction. I made it with deers and works too easy....just another exploit to me.
-
sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Animals should be aggressive when reaggroed
oh god it's fast....you simply make sure to exit combat when he is running away in a direction you don't want.
I'm only saying it's already easy even if they not reaggro you....so we need a better system.....not what suggested from OP.
I'm only saying it's already easy even if they not reaggro you....so we need a better system.....not what suggested from OP.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
-
Manneke
- Posts: 52
- Joined: Sat Nov 26, 2011 1:07 pm
Re: Animals should be aggressive when reaggroed
Trap to slow them down/make them bleed harder
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Animals should be aggressive when reaggroed
I don't think you understood the suggestion, or even the problem.sMartins wrote:oh god it's fast....you simply make sure to exit combat when he is running away in a direction you don't want.
I'm only saying it's already easy even if they not reaggro you....so we need a better system.....not what suggested from OP.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Animals should be aggressive when reaggroed
Not terribad. Will consider!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Animals should be aggressive when reaggroed
If you are fighting on foot and if the animal is faster than you, you can only try to bring him in a place where he cannot run away from you, grasslands with cliff, etc...Potjeh wrote:I don't think you understood the suggestion, or even the problem.
To make this once he is fleeing, you exit combat....step away to make him don't run anymore, approach him again and walk around him in a way when you reaggro him he will flee in the direction you choose. Otherwise even if he would be aggressive when you reaggro him you still need to do this everytime he flee away, at least 3-4 times before you can kill him....so it's not that good solution cause people of course would prefer to trap him somewhere, using cliff etc...simply cause is way faster to do and this can be done already with the actual system. I cannot more clear than this.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Animals should be aggressive when reaggroed
You desctibe a workaround, not a solution (which 'making animals aggressive on re-aggro' is).sMartins wrote:...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Animals should be aggressive when reaggroed
Yeah you're right it's a workaround...at least it requires some dedication to be done: otherwise you can always follow them, they leave bloods trail, etc..soon or later will die.Granger wrote:You desctibe a workaround, not a solution (which 'making animals aggressive on re-aggro' is).
Aggresive behavior on reaggro is not a solution for the hunting system also....it makes them even more exploitable, and it's why people is asking for this, simply to bring them back on shallow water = meat bags. ( and of course is possible even now, but at least requires a bit of dedication)
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
-
Yasodhara
- Posts: 98
- Joined: Sat Aug 29, 2015 5:10 am
Re: Animals should be aggressive when reaggroed
With this system, wouldn't you be able to peace animal at the start of the fight and reagro it as soon as it runs, making it unable to get away from you at all?