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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Animals should be aggressive when reaggroed
So, the problem with hunting legit on foot is that after the animal flees you can't kill it even if you manage to track it down because it runs away before your aggro cooldown expires. A simple solution would be to have animals start out aggressive on reaggro rather than immediately be in flee mode. Threshold to flee again could be the same as after they turn aggressive when cornered while fleeing.
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Animals should be aggressive when reaggroed
this, or they shouldn't lose their openings while bleeding.
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Animals should be aggressive when reaggroed
You still wouldn't be able to catch them though...Kirche wrote:this, or they shouldn't lose their openings while bleeding.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Animals should be aggressive when reaggroed
not true, they rebound when they are chased into a river or a cliff that is too big for them to path around, there's also the prospect of chasing them into a grassland, one solid hit is all it takes to re-aggro them with the current implementation.Glorthan wrote:You still wouldn't be able to catch them though...Kirche wrote:this, or they shouldn't lose their openings while bleeding.
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Animals should be aggressive when reaggroed
This has been the biggest problem for me when hunting on foot. Sure you can chase all you like. But it serves no purpose if the animal starts running the moment you reaggro at anyrate. You're still encouraged to exploit one thing or another. At the very least add a visible cooldown to how soon you can reaggro a fleeing/fled animal. As in, if you reaggro before cooldown expires it will still run, if you reaggro after, it will fight normally.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Animals should be aggressive when reaggroed
This would be a start to make hunting without cheats work reasonably well, nevertheless Speed of fleeing animals need a nerf contains some different approaches (like animal stamina) that could make more sense.Potjeh wrote:So, the problem with hunting legit on foot is that after the animal flees you can't kill it even if you manage to track it down because it runs away before your aggro cooldown expires. A simple solution would be to have animals start out aggressive on reaggro rather than immediately be in flee mode. Threshold to flee again could be the same as after they turn aggressive when cornered while fleeing.
Also Un-Jesus-ify animals.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Animals should be aggressive when reaggroed
Just saying, but right now you only need to exit combat, walk around him and chase in the opposite direction or where you like.....
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Animals should be aggressive when reaggroed
Only? He'll keep running until it hits an obstacle he can't pathfind around then usually turn into a somewhat random direction with the ideal situation being you having him deagroed and him stopping into shallow water awaiting your boat cheese once again.sMartins wrote:Just saying, but right now you only need to exit combat, walk around him and chase in the opposite direction or where you like.....
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Animals should be aggressive when reaggroed
He keep running untill is far a minimap from you...you need to exit combat, go away and come back, he will be there....walk around him and chase in the opposite direction. I made it with deers and works too easy....just another exploit to me.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!

