when simple blades become legends (naming weapons & stats)

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: when simple blades become legends (naming weapons & stat

Post by NOOBY93 »

tbh problem is as industry advances weapon quality does too and generally the people who kill the most, their village updates their gear the most (or they get new gear from killing)

so the only people you'll see constantly using 1 sword is people who don't actually kill anyone
Jalpha wrote:I believe in my interpretation of things.
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: when simple blades become legends (naming weapons & stat

Post by jordancoles »

Grinding kills isnt the best mechanic to add
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
pedorlee
Posts: 1321
Joined: Sat Feb 04, 2012 10:36 pm

Re: when simple blades become legends (naming weapons & stat

Post by pedorlee »

jordancoles wrote:Grinding kills isnt the best mechanic to add
Maybe that mechanic could be adapted for avengers of murderers. Using a murder scent and a new scent that comes from killing him could be used to reforge with new and better materials to get a sword with names on it and with better q.
This way Nooby and Coles objections can be solved. Of course this can be surrounded by raiders, but with the new rage and murder mechanics it will be more difficult for them.
Hrenli
Posts: 1169
Joined: Mon Mar 21, 2016 1:39 pm

Re: when simple blades become legends (naming weapons & stat

Post by Hrenli »

Honestly, I don't think that's how legends work. Legends have to be told and kept by humans. Sword should not be turned to a magic calculator with an auto-increment on kill function. And even though it's almost the same with naming (first and most of all it's up to how you call your sword), ability to distinguish different blades (not juts by their quality) would be nice.
Too old to rock-n-roll, too young to die.
User avatar
pedorlee
Posts: 1321
Joined: Sat Feb 04, 2012 10:36 pm

Re: when simple blades become legends (naming weapons & stat

Post by pedorlee »

Hrenli wrote:Honestly, I don't think that's how legends work. Legends have to be told and kept by humans. Sword should not be turned to a magic calculator with an auto-increment on kill function. And even though it's almost the same with naming (first and most of all it's up to how you call your sword), ability to distinguish different blades (not juts by their quality) would be nice.
Gods do not exist nor magic. You can't add magic to logaritms and you can't have devs monitoring your trajectory so you are worth of it. How can you do it its the question.
User avatar
Fostik
Posts: 2521
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: when simple blades become legends (naming weapons & stat

Post by Fostik »

Must be "made by" on items.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
User avatar
CTheRain
Posts: 151
Joined: Wed Nov 05, 2014 7:30 am

Re: when simple blades become legends (naming weapons & stat

Post by CTheRain »

Could add an aura to the sword as it takes in more blood from developed characters. (Anyone with an average of 50 attributes???) Maybe even have the sword "level up" the more blood it soaks from developed characters. Just some idears.
We buy things we don't need with money we don't have to impress people we don't like.
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: when simple blades become legends (naming weapons & stat

Post by Aceb »

Now I'm waiting for that delicious bayonnet which I can name my sinep and collect those sweet kills on my brand-new stattrak on those innocent sprucecap. I will be able finally to join those dirty motherlovers in that killing....



srsly no.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
neofenris
Posts: 75
Joined: Wed Mar 13, 2013 6:59 pm
Location: France

Re: when simple blades become legends (naming weapons & stat

Post by neofenris »

Just a kill count for creatures, it won't matter much for people who get new blade very often, but for hermits it's a whole different matter :P
Also the 'created by' would be nice, it makes sense the creator engraved his masterpiece with a mixte feeling of happiness and pride :P
Image
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: when simple blades become legends (naming weapons & stat

Post by jorb »

More developed artifice, with the ability to name legendaries, would be nice, yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Critique & Ideas”