Things that have emerged through gameplay.

General discussion and socializing.
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Laremere
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Re: Things that have emerged through gameplay.

Post by Laremere »

Communism in the actual meaning of the world, not like the dictatorships that exist today calling themselves communists.
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Yolan
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Re: Things that have emerged through gameplay.

Post by Yolan »

Sorry, as communism is a political/economic idea that emerged after the industrial revolution, I don't see how it is relevant to the setting of this game. If you want to live in a 'community' then that is what all the village/town/empire code that is to come will support. The way in which that social group is organised will not be mandated by, or made possible by, some kind of code. It is something that will be in the hands of the players. Anything is possible.

EDIT: In response to below post, 'OOPS!' I thought this was a suggestion thread. Boy am I dumb.
Last edited by Yolan on Fri Jun 19, 2009 2:45 am, edited 2 times in total.
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Laremere
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Re: Things that have emerged through gameplay.

Post by Laremere »

To quote wiki:
Communism (from Latin: communis = "common") is a socioeconomic structure and political ideology that promotes the establishment of an egalitarian, classless, stateless society based on common ownership and control of the means of production and property in general.
That's what I'm talking about.


As for not being coded into the game, that's the whole point of this thread, to point out things that the players have taken upon themselves that aren't coded into the game.
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Coriander
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Re: Things that have emerged through gameplay.

Post by Coriander »

Very high on my list is the food system for stat increases. I got way out of balance before i finally read up on it. Now it is a fun challenge just to level out.
I also admire the realism of the day/night cycle. Nice touch having moonlight at night.
I also love the sense of humor. I still chuckle at the Bunny bit.
edit
I was off topic. Sorry about that. :oops:
Last edited by Coriander on Fri Jun 19, 2009 4:56 am, edited 1 time in total.
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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Laremere
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Re: Things that have emerged through gameplay.

Post by Laremere »

Well, that stuff is intentionally implemented stuff (Well, the bunny looking funny might not be intentional, but still...). These are not specifically implemented things.
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moonshield
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Re: Things that have emerged through gameplay.

Post by moonshield »

- people getting killed over apple trees
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Raephire
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Re: Things that have emerged through gameplay.

Post by Raephire »

StarChaser wrote:Are you using the term "communism" in a good or bad sense?
I don't see a dictatorship around here.
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Jfloyd
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Re: Things that have emerged through gameplay.

Post by Jfloyd »

Raephire wrote:
StarChaser wrote:Are you using the term "communism" in a good or bad sense?
I don't see a dictatorship around here.
Communism doesn't imply dictatorship.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Laremere
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Re: Things that have emerged through gameplay.

Post by Laremere »

I believe that's what he was saying.
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Jfloyd
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Re: Things that have emerged through gameplay.

Post by Jfloyd »

Laremere wrote:I believe that's what he was saying.
I took it as, he was saying if theres communism, wheres the dictator.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.

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