Things that have emerged through gameplay.

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Laremere
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Joined: Fri May 29, 2009 9:02 pm

Things that have emerged through gameplay.

Post by Laremere »

There are so many things, that while not implemented specifically by the developer, have come about through people's work and thought, I think it'd be cool to list them all, just to see them, and to give the devs a moral boost for making an awesome game. These are what I can think of (in no specific order), any suggestions to be added are highly encouraged:

Towns (though in the future this may have to come off the list, there are currently no things that specifically specify towns)
Communism
Trade
Road systems
Vaults
Mail system (it's being worked on...)
Hired/Volunteer Rangers/"Law" keepers
Graves
Stockpiles
Revenge
Wandering Rune Carvers
Inns
Explorers
Shrines
Last edited by Laremere on Thu Jun 18, 2009 10:30 pm, edited 4 times in total.
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Rift
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Joined: Mon Jun 01, 2009 1:34 am

Re: Things that have emerged through gameplay.

Post by Rift »

thievery, griefing, revenge, bloodlust...
explorers, rune carvers...
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sami1337
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Re: Things that have emerged through gameplay.

Post by sami1337 »

thievery, revenge and bloodlust were kinda planned in a sense that there is no code that prevents it.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Laremere
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Joined: Fri May 29, 2009 9:02 pm

Re: Things that have emerged through gameplay.

Post by Laremere »

Ga, Sami beat me to posting, I'll still post though.

I wouldn't consider thievery something that has happened without implementation, as there are specific skills for thievery.

What do you mean by explorers?
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Subway
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Re: Things that have emerged through gameplay.

Post by Subway »

is my Inn below the category "Road system"?
The sausagemaker!
Rift
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Joined: Mon Jun 01, 2009 1:34 am

Re: Things that have emerged through gameplay.

Post by Rift »

i have met people who said they were exploring, and they told me of some of there travels... That strikes me as emergent gameplay.
I guess your right about the thievery though. Revenge is kinda iffy.. it existed before scents, but not has code to back it up. By bloodlust i mean i've seen normal friendly farmers become more and more violent towards potential thieves/griefers.
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sami1337
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Re: Things that have emerged through gameplay.

Post by sami1337 »

The code backs up revenge by allowing it to happen.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Laremere
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Joined: Fri May 29, 2009 9:02 pm

Re: Things that have emerged through gameplay.

Post by Laremere »

Subway wrote:is my Inn below the category "Road system"?
I haven't been to your inn. I'll have to check it out. Adding to the list.
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Jfloyd
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Re: Things that have emerged through gameplay.

Post by Jfloyd »

Shrines to the "Gods" :P
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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StarChaser
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Location: Australia

Re: Things that have emerged through gameplay.

Post by StarChaser »

Are you using the term "communism" in a good or bad sense?

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