Sacre's Graphics Mod, updated 05-09-2017

Forum for alternative clients, mods & discussions on the same.
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SacreDoom
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Re: Sacre's Graphics Mod, updated 31-05-2017

Post by SacreDoom »

FictionRyu wrote:Woah. Nice to see some graphic mods for Hafen! Downloading asap.
sMartins wrote:Very nice .....but you cannot change the Zelda key, if that is a master key....pls fix :D
Image
Actually, I agree, is there a way to exclude the new key graphic and keep the rest?
Simply open the folder structure you unzipped in the game directory, navigate into gfx=>invobjs and find the key-big.res file, then delete it.
:cry:
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FictionRyu
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Re: Sacre's Graphics Mod, updated 31-05-2017

Post by FictionRyu »

SacreDoom wrote:
FictionRyu wrote:Woah. Nice to see some graphic mods for Hafen! Downloading asap.
sMartins wrote:Very nice .....but you cannot change the Zelda key, if that is a master key....pls fix :D
Image
Actually, I agree, is there a way to exclude the new key graphic and keep the rest?
Simply open the folder structure you unzipped in the game directory, navigate into gfx=>invobjs and find the key-big.res file, then delete it.
:cry:
I actually wound up discovering this myself. After I found it I had a "doh" moment. I feel silly for even asking now lol
Scooby Doo taught us that the real monsters are humans.
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Daji
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Re: Sacre's Graphics Mod, updated 31-05-2017

Post by Daji »

It's Nicey :)
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SacreDoom
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Re: Sacre's Graphics Mod, updated 31-05-2017

Post by SacreDoom »

Updated the mod with a few select forageables. Sorry for the long wait, I had exams and job hunting to focus on. Hopefully I won't get too distracted from making more soon.

Also added some bucket graphics that were missing for whatever reason. I still haven't made graphics for beer or seeds in buckets.

Image
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jordancoles
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Re: Sacre's Graphics Mod, updated 05-09-2017

Post by jordancoles »

Nice! Thanks
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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Enjoyment
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Re: Sacre's Graphics Mod, updated 05-09-2017

Post by Enjoyment »

lovely graphics, though it seems kinda weird in unfinished mode (especially when u have 2 different images for axe in inventory and in hands). Or when we have new pretty apple and old worm-eaten one. So I may suggest you look in that direction.
But anyway - great work, man!
English is neither my native lang, nor my best side...
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SacreDoom
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Re: Sacre's Graphics Mod, updated 05-09-2017

Post by SacreDoom »

Enjoyment wrote:lovely graphics, though it seems kinda weird in unfinished mode (especially when u have 2 different images for axe in inventory and in hands). Or when we have new pretty apple and old worm-eaten one. So I may suggest you look in that direction.
But anyway - great work, man!
Yeah, I'll get around to adding the equipped icons ASAP.
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Redlaw
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Re: Sacre's Graphics Mod, updated 05-09-2017

Post by Redlaw »

some of the items need to be adjusted so it looks right when your crafting to.
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jordancoles
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Re: Sacre's Graphics Mod, updated 05-09-2017

Post by jordancoles »

If you get back into doing these could you redo the gems and their various cuts in your own style?
Image

Would look sweet
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
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SacreDoom
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Re: Sacre's Graphics Mod, updated 05-09-2017

Post by SacreDoom »

I would love to, but I don't know where their files are stored. :C

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