Make stealth fun (and useful)

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Massa
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Re: Make stealth fun (and useful)

Post by Massa »

it should only work for locked containers

this would be stupid on doors.
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beardhat
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Joined: Sat Jan 24, 2015 9:50 pm

Re: Make stealth fun (and useful)

Post by beardhat »

Massa wrote:it should only work for locked containers

this would be stupid on doors.
But how would you reach said containers if there are indestructible doors in your way
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blank
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Re: Make stealth fun (and useful)

Post by blank »

beardhat wrote:
Massa wrote:it should only work for locked containers

this would be stupid on doors.
But how would you reach said containers if there are indestructible doors in your way
break the house?? come on guys, you are already trying to bash walls? assuming they got into your base they would just need to bash the house.. this is not rocket science. you guys are making this more complicated than it needs. doors do not need to be pick-ble, just chests and crates
beardhat
Posts: 163
Joined: Sat Jan 24, 2015 9:50 pm

Re: Make stealth fun (and useful)

Post by beardhat »

blank wrote:
beardhat wrote:
Massa wrote:it should only work for locked containers

this would be stupid on doors.
But how would you reach said containers if there are indestructible doors in your way
break the house?? come on guys, you are already trying to bash walls? assuming they got into your base they would just need to bash the house.. this is not rocket science. you guys are making this more complicated than it needs. doors do not need to be pick-ble, just chests and crates
The goal isn't to create a system where you just bash everything, but rather, you sneak in and take things, aka 'thief'

While jorbtar has been very anti-PVP these days, I do think that their goals of making death less of a garentee in PVP is a good thing, but I don't like how safe everything feels now.

The idea here is to make theft something that isn't just a part of raiding, but rather its own thing, if you break a claim shield, theft shouldn't even be part of the equation of taking things, since you're just going to break everything anyway.

Here we're trying to make 'stealth' a skill that does something, that fits the theme, and isn't just "my scents are harder to detect"
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jorb
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Re: Make stealth fun (and useful)

Post by jorb »

I agree that stealth could use more uses, and crime and such seem like obvious candidates.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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