Sure, that's not at all unreasonable.Audiosmurf wrote:Consider my other suggestion. Even setting aside my own bias, a token reward (500LP, or something similar) for completing the tutorial quests (to establish the idea that completing quests provides tangible rewards,) might be cool. It would encourage the hypothetical clueless player you're talking about to pursue them further, once available, and explore/learn.
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loftar
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Re: Abandon button for tutorial quest
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Abandon button for tutorial quest
Will consider a token reward.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose