New Dungeon Loot - Stat Potions

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boreial
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Re: New Dungeon Loot - Stat Potions

Post by boreial »

with all the different bushes, berries, forageable plants alchemy certainly would have a tremendous platform of ingredients to choose from. might even be a new class of citizen herbalist/alchemist for health aids, movement aids, stat buffs (limited in time and quantity capped) perhaps even poisons that could be applied to weapons that would cause de-buffs on successful hits.

just me rambling, enjoy bashing away :)
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shubla
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Re: New Dungeon Loot - Stat Potions

Post by shubla »

Image
Maybe we could just have one universal stat buffing potion that you could make. 20(00)% buff to stats for some time.
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NOOBY93
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Re: New Dungeon Loot - Stat Potions

Post by NOOBY93 »

shubla wrote:Image
Maybe we could just have one universal stat buffing potion that you could make. 20(00)% buff to stats for some time.
why tho? This would just become another annoyance mandatory to crafting or fighting. Einher was already cancer enough while it was possible to use it consistently.
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