Healing limits should be relaxed

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Granger
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Re: Healing limits should be relaxed

Post by Granger »

MagicManICT wrote:That said, the only conclusion I can come up with is a representation of "malnourishment." A malnourished body doesn't heal well.
Granger wrote:My suggestion is for SHP to be recovered while energy is above starving (at a reduced rate, if needed, while not being well fed).
HHP healing could stay as-is.
I still think the current boolean at 8k for both SHP and HHP is bad, if needed make it 4 or 5k for SHP regeneration.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
jock
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Re: Healing limits should be relaxed

Post by jock »

Progressive healing based on energy level would be good, as long as it falls of the lower the energy you get.

Still incentivises being at max energy.
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Granger
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Re: Healing limits should be relaxed

Post by Granger »

Would be fine with that, as long as SHP healing happens at way lower minimum energy as-is now.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
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Re: Healing limits should be relaxed

Post by shubla »

Yeah it should be decreased. Like to 4000% or 6000%. Maybe 6000% so its not too close to starving.
8000% limit is a bit too harsh really. If you want to heal while doing something you have to constantly eat something.
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Ysh
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Re: Healing limits should be relaxed

Post by Ysh »

I assume purpose of this is to limit healing in combat.
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Granger
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Re: Healing limits should be relaxed

Post by Granger »

Ysh wrote:I assume purpose of this is to limit healing in combat.
As if SHP regeneration speed would matter in combat...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
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Re: Healing limits should be relaxed

Post by Ysh »

Granger wrote:
Ysh wrote:I assume purpose of this is to limit healing in combat.
As if SHP regeneration speed would matter in combat...
Yes, indeed.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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wonder-ass
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Re: Healing limits should be relaxed

Post by wonder-ass »

Granger wrote:
Ysh wrote:I assume purpose of this is to limit healing in combat.
As if SHP regeneration speed would matter in combat...
it would actually, fights are usually 1 hour of running after people they could heal all their health back in 1 hour.
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loskierek
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Re: Healing limits should be relaxed

Post by loskierek »

it would make using 1shp strat to not get one shoted obsolete cause you either heal or starve :D i like that - gives pvpers a bit more incentive to get out of their comfort zone and actually get that outlaw debuff

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