Having watched the stream I come to the conclusion that the current mechanic (>8K energy or nothing happens) for healing is bad.
My suggestion is for SHP to be recovered while energy is above starving (at a reduced rate, if needed, while not being well fed).
HHP healing could stay as-is.
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Granger
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Healing limits should be relaxed
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ChildhoodObesity
- Posts: 4165
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Re: Healing limits should be relaxed
fuck ya granger good idea!
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Myrgard
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Re: Healing limits should be relaxed
True this is a certain problem, but in honesty only on day one (and only as a side result of the fact jorb plays like a noob), I don't see a reason to change that, keeping the energy level over 8k is very easy even at a very early stage and it adds a bit of immersion imo.
Also now that I think about it. For some strange reason low hp seems to often occur when someone is outlawed and thus the character stays logged in all the time. I can already see someone logging out with some 3 k energy and over night the char healing himself to 2k and starving
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Also now that I think about it. For some strange reason low hp seems to often occur when someone is outlawed and thus the character stays logged in all the time. I can already see someone logging out with some 3 k energy and over night the char healing himself to 2k and starving
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Fierce_Deity
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Re: Healing limits should be relaxed
Sounds nice to me. Getting bonked in the head while mining, and then having to eat to heal despite being around 7k energy is annoying. I think below 5k energy and energy should prolly stop or reduce even further, to counter Myrgards nitpick.
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Granger
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Re: Healing limits should be relaxed
I didn't intend it to be driving the character into starving, just to regenerate SHP while you're not (and stop before the next healing tick would bring energy below 2k). Should have made that a bit more explicit.
And TBH I have seen new players play even worse than jorb, thus I think it would be a good idea.
And TBH I have seen new players play even worse than jorb, thus I think it would be a good idea.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Healing limits should be relaxed
I'm not sure I mind if there are mild survival aspects to the game. It's not like grinding up the energy is hard.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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Granger
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Re: Healing limits should be relaxed
I'm quite sure that a new player (that didn't memorize the full wiki before starting) might throw the joystick into the corner should he be insta-KOed by everything but the first grasshopper (or whatever kind of nonthreatening looking but quite lethal to q10 characters kind of mob you'll come up with in the future) as they'll be running around with 1SHP.
With HHP I get why one would need the high energy, but with SHP I don't.
And I would be surprised should there be side effects of having low SHP but high HHP, the PvP pros might enlighten us here, that lead to the ability of keeping SHP at 1 at will to smell like an exploit...
With HHP I get why one would need the high energy, but with SHP I don't.
And I would be surprised should there be side effects of having low SHP but high HHP, the PvP pros might enlighten us here, that lead to the ability of keeping SHP at 1 at will to smell like an exploit...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ven
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Re: Healing limits should be relaxed
Thanks! For a moment there I thought we'd be getting another nerf.jorb wrote:I'm not sure I mind if there are mild survival aspects to the game. It's not like grinding up the energy is hard.
I think it makes more sense to leave it as it is so that healers don't become less useful when you implement medical actions and stuff.
Venator
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Granger
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Re: Healing limits should be relaxed
Let's bump this as the issue still persist.
What's again the reason that a character dosn't recover SHP while below 8k energy?
What's again the reason that a character dosn't recover SHP while below 8k energy?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
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Re: Healing limits should be relaxed
Cause that's the way it worked in legacy. (Only thing I can figure.) The reasoning behind that decision in the first place all those years ago... /shrug.Granger wrote: What's again the reason that a character dosn't recover SHP while below 8k energy?
I can understand if you're representing starvation and overeating (such as it was in legacy) via various mechanics. The overeating didn't last past legacy, though, because it was too easy to abuse (leading to the current hunger mechanics). The effects starvation has is indicative of another issue, though.
That said, the only conclusion I can come up with is a representation of "malnourishment." A malnourished body doesn't heal well.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.