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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: A Beesting Easely
So rather than nerfing great wax seals, you made it nearly impossible to mass gather wax without getting yourself killed. Sweet. Very immersive update, 10/10. 18 HHP damage gathering 11 wax.
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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
Re: Game Development: A Beesting Easely
So are we going to have wounds for every activity in the game now?
I like apple juice.
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dominicgorski2
- Posts: 1
- Joined: Tue May 30, 2017 6:25 am
Re: Game Development: A Beesting Easely
Not a fan of the bee sting when you harvest wax. Is it an attempt to make wax more valuable? Can we get some sort of smoker device to prevent or lessen these stings?
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: A Beesting Easely
35wax and 2wounds for 9hhp. seems low chance.... but i expect the chance of a beesting goes up depending on how many beeskeps are within the area, mine area scattered about, first wound was where 2 skeps touched. maybe one every other tile (or few tiles) for wound free wax production
wound says further beestings will hurt worse. 3 then 6 for the wounds on my character. would bee nice for stinging poultice to be used unless beestings go away quickly already
wound says further beestings will hurt worse. 3 then 6 for the wounds on my character. would bee nice for stinging poultice to be used unless beestings go away quickly already
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boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
Re: Game Development: A Beesting Easely
Any adverse effects for using Kelp Cream?
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: A Beesting Easely
Thedrah wrote:35wax and 2wounds for 9hhp. seems low chance.... but i expect the chance of a beesting goes up depending on how many beeskeps are within the area, mine area scattered about, first wound was where 2 skeps touched. maybe one every other tile (or few tiles) for wound free wax production
wound says further beestings will hurt worse. 3 then 6 for the wounds on my character. would bee nice for stinging poultice to be used unless beestings go away quickly already
I took 18 HHP in 11 wax, keeps were 15 tiles away. Has been over an hour and not a single point has fallen off any of the 3 wounds, above 8k energy of course. So either my dice rolls are horrible, or yours are very good.
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: A Beesting Easely
yeah, data is way off then. i have all skills learned (main char as a hermit) with farmer credo (no gardener). i have some points in every skill with farming well above the q of beeskep. i doubt quality of the hive matters in the wound roll but still idkArdennesss wrote:Thedrah wrote:35wax and 2wounds for 9hhp. seems low chance.... but i expect the chance of a beesting goes up depending on how many beeskeps are within the area, mine area scattered about, first wound was where 2 skeps touched. maybe one every other tile (or few tiles) for wound free wax production
wound says further beestings will hurt worse. 3 then 6 for the wounds on my character. would bee nice for stinging poultice to be used unless beestings go away quickly already
I took 18 HHP in 11 wax, keeps were 15 tiles away. Has been over an hour and not a single point has fallen off any of the 3 wounds, above 8k energy of course. So either my dice rolls are horrible, or yours are very good.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: A Beesting Easely
A bellows would be nicedominicgorski2 wrote:Can we get some sort of smoker device to prevent or lessen these stings?
leather, string and some metal nuggets or something. Use it on a lit fire to get 5-10 charges you can use on the hives maybe?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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algeralith
- Posts: 335
- Joined: Tue Mar 16, 2010 2:26 am
Re: Game Development: A Beesting Easely
Haven and Alts!jorb wrote: [*] Added "Beesting", wound.
Really though, at some point you should realize that adding new wound types for general activities provide little to no benefit at all.
Eventually it'll just reach a point where it is easier to just do everything on alt characters instead of dealing with the headache of wounds.
Its going to become cancer, but I guess tedium is a feature after all.
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NeoRed9
- Posts: 99
- Joined: Thu Jan 12, 2012 3:51 am
Re: Game Development: A Beesting Easely
As long as you're fixing progression, the bow is available to noobs before the sling because of the leather requirement. It turns new players off marksmanship.jorb wrote: [*] Changed Wicker Picker from requiring straw twine to requiring branches. Suggested here.