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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Fish in Murky Waters
Oh that's pretty swanky. Neat hat too
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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kimjungskill
- Posts: 49
- Joined: Sun Feb 09, 2014 3:26 am
Re: Game Development: Fish in Murky Waters
The stinger on the bee hat seems to be transparent. Maybe grouped on same layer as the wings?

Dropping a lamp stalk results in a unrelated placeholder looking object.

Not sure if either of these were intentional.

Dropping a lamp stalk results in a unrelated placeholder looking object.

Not sure if either of these were intentional.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Fish in Murky Waters
Atmosphere is one, if not for the mental weight, I would assume this is easy-grab early curio but oh well...Ants wrote:Oh wow that's a shit curio. I guess the stalks' main purpose is to add atmosphere to the caves rather than being actually useful.NoBizd wrote:
Hurray! Again useless curio!
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Brawler
- Posts: 19
- Joined: Mon May 14, 2018 7:10 am
Re: Game Development: Fish in Murky Waters
Well done!
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Fish in Murky Waters
Be afraid. Be very afraid!jorb wrote: Added support for treatments to treat wounds without removing the treated wound as an immediate consequence of doing so. This will allow us to preserve the underlying wound type behind a particular treatment, which will be useful for a variety of fun(tm) interactions between wounds and treatments.
And I'm sure there will still be people not ready. Thanks for the heads up, though!As this requires a client update to work, we have been gracious enough to hold off pushing it until next week, to give you custom client junkies a bit of time to prepare.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Fish in Murky Waters
Can't seem to spitroast the talking whale?
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neeco
- Posts: 346
- Joined: Mon Aug 20, 2018 3:31 am
- Location: Bat soup store
Re: Game Development: Fish in Murky Waters
That was painful to read.Store Description wrote:$10 Don't bee a wallflower and mizzz out on the beezzzt deal thizzz week!
Imagine breaking amber, and then half the players stop playing, thus bringing about the world reset sooner.MagicManICT wrote: And I'm sure there will still be people not ready. Thanks for the heads up, though!
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
jorb wrote:The running server is the test server.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Fish in Murky Waters
I was more implying that even with the head's up, someone will forget to patch and post in Bugs about a problem related to failing to update their client.
(I get this absent minded myself sometimes, so I hope nobody feels too bad.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Fish in Murky Waters
Jorb you beautiful bastard.... I look forward to this.jorb wrote: [*] Added support for treatments to treat wounds without removing the treated wound as an immediate consequence of doing so. This will allow us to preserve the underlying wound type behind a particular treatment, which will be useful for a variety of fun(tm) interactions between wounds and treatments. As this requires a client update to work, we have been gracious enough to hold off pushing it until next week, to give you custom client junkies a bit of time to prepare.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Game Development: Fish in Murky Waters
Well if the new plant produces light they will at least look cool. Nice job all round.

