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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Oceans are nice...
Valid point, but I also think Knarrs are a bit much to ask of everyone.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Oceans are nice...
Everyone is going to use the cheaper boats to transport stuff anyway.
By lifting boats or containers with things.
By lifting boats or containers with things.


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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Oceans are nice...
Then do not go into ocean, simple solution.MagicManICT wrote:Not everyone wants to drop the time into building a knarr. They are investments, and worth it when made well, but not everyone wants a means to haul all those people and goods.Headchef wrote:Not cool to be honest. Knarrs are an actual investment and you already gave us disposable one time boats this world in the form of runestone-like-crafted-dugouts...
OR make it so if a knarr bumps into one of these shitty boats it takes damage and sinks. Oceans belong to proper vessels.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Oceans are nice...
About knarr relevance with introduction of another boat. It's also a matter of speed, cargo and security. Faster, more cargo and unpickable lock still might give the knarr enough edge to be really worth it. If smaller vessel is slower and harder to secure it could be a fine compromise I suppose.
Too old to rock-n-roll, too young to die.
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Lojka
- Posts: 264
- Joined: Sat Jan 21, 2012 10:02 am
Re: Oceans are nice...
for me it's a bit strange (and hard) that i now need to build a boat for 10 people (as wiki says), just to delive myself alone to my friend on another island
idk, maybe i should pray to forest gods so they can help me hearth to another summon beacon
idk, maybe i should pray to forest gods so they can help me hearth to another summon beacon
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Oceans are nice...
nice! I think it would be a good idea to make it significantly faster but make it able to carry significantly less cargo/people than a knarr.jorb wrote:We're going to add something oceangoing inbetween rowboat and knarr.
I also think it would be nice to allow us to move livestock on both the knarr and the new boat
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Oceans are nice...
And yet the Polynesian people crossed the Pacific in not much more than a dugout canoe....Headchef wrote:OR make it so if a knarr bumps into one of these shitty boats it takes damage and sinks. Oceans belong to proper vessels.
Also, ask all those dead Vikings how well their longships held up in severe North Sea storms. I'm sure a few thousand dead sailors would tell you how "seaworthy" their ships were if they could.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Oceans are nice...
This.Headchef wrote: Then do not go into ocean, simple solution.
Oceans belong to proper vessels.
An easier to craft ocean boat will diminish how cool the ocean is right now.


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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Oceans are nice...
early world is small because of hype, but if you're not into high faction pvp you can endure a few months and the world will get better like wine
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kimjungskill
- Posts: 49
- Joined: Sun Feb 09, 2014 3:26 am
Re: Oceans are nice...
Are you saying that the habitable space isn't smaller than previous worlds? Because you can clearly see how much the ocean dominates the map from the odditown map. That's not even factoring in the record high number of concurrent players.jorb wrote:Idk about that. There are certainly greater distances in it. Could always expand it if that were really a problem.